Move unit order resolving into a helper function
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@@ -338,15 +338,19 @@ namespace OpenRA.Network
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default:
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default:
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{
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{
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if (order.Subject != null && !order.Subject.IsDead)
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ResolveOrder(order);
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foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
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t.ResolveOrder(order.Subject, order);
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break;
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break;
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}
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}
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}
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}
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}
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}
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static void ResolveOrder(Order order)
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{
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if (order.Subject != null && !order.Subject.IsDead)
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foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
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t.ResolveOrder(order.Subject, order);
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}
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static void SetOrderLag(OrderManager o)
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static void SetOrderLag(OrderManager o)
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{
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{
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if (o.FramesAhead != o.LobbyInfo.GlobalSettings.OrderLatency && !o.GameStarted)
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if (o.FramesAhead != o.LobbyInfo.GlobalSettings.OrderLatency && !o.GameStarted)
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