Fix the lobby slots.

- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to.
 - LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby
 - Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots
 - Observers are able to change their name and color
This commit is contained in:
Paul Chote
2011-06-17 19:03:57 +12:00
parent e934baa6e9
commit d2df5722b5
13 changed files with 588 additions and 317 deletions

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
panel.GetWidget<LabelWidget>("MAP_TITLE").GetText =
() => currentMap != null ? currentMap.Title : "(Unknown Map)";
var players = currentSummary.LobbyInfo.Slots.Count(s => currentSummary.LobbyInfo.ClientInSlot(s) != null || s.Bot != null);
var players = currentSummary.LobbyInfo.Slots.Count(s => currentSummary.LobbyInfo.ClientInSlot(s.Key) != null || s.Value.Bot != null);
panel.GetWidget<LabelWidget>("PLAYERS").GetText = () => players.ToString();
}
catch (Exception e)