Fix the lobby slots.
- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to. - LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby - Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots - Observers are able to change their name and color
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Server
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return false;
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}
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if (server.lobbyInfo.Slots[client.Slot].Spectator)
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if (client.Slot == null)
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{
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server.SendChatTo( conn, "Can't select a spawnpoint as a spectator" );
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return false;
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