Move Png loader back to OpenRA.Game.
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@@ -104,6 +104,7 @@
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="CacheStorage.cs" />
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<Compile Include="CacheStorage.cs" />
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<Compile Include="FileFormats\Png.cs" />
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<Compile Include="FileSystem\IPackage.cs" />
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<Compile Include="FileSystem\IPackage.cs" />
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<Compile Include="Primitives\Int32Matrix4x4.cs" />
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<Compile Include="Primitives\Int32Matrix4x4.cs" />
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<Compile Include="LogProxy.cs" />
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<Compile Include="LogProxy.cs" />
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@@ -150,7 +150,6 @@
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<Compile Include="Effects\MapNotificationEffect.cs" />
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<Compile Include="Effects\MapNotificationEffect.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="FileFormats\Png.cs" />
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<Compile Include="Graphics\RailgunRenderable.cs" />
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<Compile Include="Graphics\RailgunRenderable.cs" />
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<Compile Include="Lint\CheckNotifications.cs" />
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<Compile Include="Lint\CheckNotifications.cs" />
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<Compile Include="Projectiles\AreaBeam.cs" />
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<Compile Include="Projectiles\AreaBeam.cs" />
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