Add FirstNonEmptyBounds method for IDecorationBounds interface.

This provides a more efficient way of determining the bounds by avoiding LINQ. A helper that works directly on arrays prevents allocation of an enumerator when the collection is know to be an array.
This commit is contained in:
RoosterDragon
2017-12-22 12:55:05 +00:00
committed by reaperrr
parent 3b642b1a79
commit d2f2029caf
10 changed files with 38 additions and 21 deletions

View File

@@ -89,7 +89,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var selected = self.World.Selection.Contains(self);
var regularWorld = self.World.Type == WorldType.Regular;
var statusBars = Game.Settings.Game.StatusBars;
var bounds = decorationBounds.Select(b => b.DecorationBounds(self, wr)).FirstOrDefault(b => !b.IsEmpty);
var bounds = decorationBounds.FirstNonEmptyBounds(self, wr);
// Health bars are shown when:
// * actor is selected