Draw order generator renderables above the shroud.
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@@ -111,9 +111,6 @@ namespace OpenRA.Graphics
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worldRenderables = worldRenderables.Concat(World.Effects.SelectMany(e => e.Render(this)));
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worldRenderables = worldRenderables.OrderBy(RenderableScreenZPositionComparisonKey);
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if (World.OrderGenerator != null)
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worldRenderables = worldRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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var renderables = worldRenderables.Select(r => r.PrepareRender(this)).ToList();
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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@@ -185,10 +182,15 @@ namespace OpenRA.Graphics
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.Where(e => e != null)
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.SelectMany(e => e.RenderAboveShroud(this));
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var aboveShroudOrderGenerator = SpriteRenderable.None;
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if (World.OrderGenerator != null)
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aboveShroudOrderGenerator = World.OrderGenerator.RenderAboveShroud(this, World);
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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var finalOverlayRenderables = aboveShroud
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.Concat(aboveShroudSelected)
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.Concat(aboveShroudEffects)
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.Concat(aboveShroudOrderGenerator)
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.Select(r => r.PrepareRender(this));
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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