Draw order generator renderables above the shroud.
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@@ -19,7 +19,7 @@ namespace OpenRA
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IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi);
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void Tick(World world);
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IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world);
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IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
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string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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}
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}
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@@ -61,7 +61,7 @@ namespace OpenRA.Orders
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public virtual void Tick(World world) { }
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public virtual IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public virtual IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public virtual IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
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public virtual string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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