Draw order generator renderables above the shroud.

This commit is contained in:
Paul Chote
2016-08-22 18:38:25 +01:00
parent b016638ebe
commit d2f5fe7380
13 changed files with 40 additions and 37 deletions

View File

@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Orders
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo);