Draw order generator renderables above the shroud.
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Orders
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo);
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