Draw order generator renderables above the shroud.
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@@ -141,7 +141,7 @@ namespace OpenRA.Mods.Common.Traits
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world.CancelInputMode();
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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foreach (var unit in power.UnitsInRange(xy))
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