Draw order generator renderables above the shroud.
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@@ -291,7 +291,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return world.Map.Contains(cell) ? cursor : "generic-blocked";
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