Draw order generator renderables above the shroud.

This commit is contained in:
Paul Chote
2016-08-22 18:38:25 +01:00
parent b016638ebe
commit d2f5fe7380
13 changed files with 40 additions and 37 deletions

View File

@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA.Traits
CPos lastMousePos;
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{
if (!minelayers.Any())
yield break;
@@ -194,7 +194,7 @@ namespace OpenRA.Mods.RA.Traits
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var c in minefield)
{
var tile = movement.CanEnterCell(c, null, false) ? tileOk : tileBlocked;
var tile = movement.CanEnterCell(c, null, false) && !world.ShroudObscures(c) ? tileOk : tileBlocked;
yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c),
WVec.Zero, -511, pal, 1f, true);
}