Draw order generator renderables above the shroud.

This commit is contained in:
Paul Chote
2016-08-22 18:38:25 +01:00
parent b016638ebe
commit d2f5fe7380
13 changed files with 40 additions and 37 deletions

View File

@@ -194,7 +194,7 @@ namespace OpenRA.Mods.RA.Traits
yield break;
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{
if (!self.IsInWorld || self.Owner != self.World.LocalPlayer)
yield break;