Draw order generator renderables above the shroud.
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@@ -194,7 +194,7 @@ namespace OpenRA.Mods.RA.Traits
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yield break;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
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{
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if (!self.IsInWorld || self.Owner != self.World.LocalPlayer)
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yield break;
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