Draw order generator renderables above the shroud.
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.TS.Traits
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IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
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IEnumerable<IRenderable> IOrderGenerator.RenderAfterWorld(WorldRenderer wr, World world)
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IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world)
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{
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foreach (var a in instance.Instances.Where(i => !i.Self.IsDisabled()))
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{
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