Allow each caller on MergeOrDefault to discard nodes.
Use filtering ActorInfo's to drop template actors.
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Lint
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foreach (var sequenceProvider in sequenceProviders)
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{
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var image = renderInfo.GetImage(actorInfo.Value, sequenceProvider, faction);
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if (sequenceDefinitions.All(s => s.Key != image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
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if (sequenceDefinitions.All(s => s.Key != image.ToLowerInvariant()))
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emitError("Sprite image {0} from actor {1} using faction {2} has no sequence definition."
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.F(image, actorInfo.Value.Name, faction));
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}
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