Cleaned up the server browser
This commit is contained in:
@@ -17,11 +17,14 @@ namespace OpenRA.Network
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public readonly string Address = null;
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public readonly string Address = null;
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public readonly int State = 0;
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public readonly int State = 0;
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public readonly int Players = 0;
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public readonly int Players = 0;
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public readonly int MaxPlayers = 0;
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public readonly int Bots = 0;
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public readonly int Spectators = 0;
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public readonly string Map = null;
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public readonly string Map = null;
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// Retained name compatibility with the master server
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public readonly string Mods = "";
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public readonly string Mods = "";
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public readonly int TTL = 0;
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public readonly int TTL = 0;
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public readonly bool Protected = false;
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public readonly string Started = null;
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public bool CanJoin()
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public bool CanJoin()
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{
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{
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@@ -58,6 +58,7 @@ namespace OpenRA.Mods.Common.Server
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var numPlayers = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot != null).Count();
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var numPlayers = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot != null).Count();
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var numBots = server.LobbyInfo.Clients.Where(c1 => c1.Bot != null).Count();
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var numBots = server.LobbyInfo.Clients.Where(c1 => c1.Bot != null).Count();
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var numSpectators = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot == null).Count();
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var numSpectators = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot == null).Count();
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var numSlots = server.LobbyInfo.Slots.Where(s => !s.Value.Closed).Count() - numBots;
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var passwordProtected = string.IsNullOrEmpty(server.Settings.Password) ? 0 : 1;
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var passwordProtected = string.IsNullOrEmpty(server.Settings.Password) ? 0 : 1;
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var clients = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Select(c => Convert.ToBase64String(Encoding.UTF8.GetBytes(c.Name))).ToArray();
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var clients = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Select(c => Convert.ToBase64String(Encoding.UTF8.GetBytes(c.Name))).ToArray();
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@@ -79,7 +80,7 @@ namespace OpenRA.Mods.Common.Server
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numBots,
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numBots,
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"{0}@{1}".F(mod.Id, mod.Version),
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"{0}@{1}".F(mod.Id, mod.Version),
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server.LobbyInfo.GlobalSettings.Map,
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server.LobbyInfo.GlobalSettings.Map,
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server.Map.PlayerCount,
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numSlots,
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numSpectators,
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numSpectators,
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passwordProtected,
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passwordProtected,
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string.Join(",", clients)));
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string.Join(",", clients)));
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@@ -138,10 +138,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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Game.RunAfterTick(() => RefreshServerListInner(games));
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Game.RunAfterTick(() => RefreshServerListInner(games));
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};
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};
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currentQuery = new Download(Game.Settings.Server.MasterServer + "list", _ => {}, onComplete);
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currentQuery = new Download(Game.Settings.Server.MasterServer + "games", _ => {}, onComplete);
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}
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}
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public void RefreshServerListInner(IEnumerable<GameServer> games)
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void RefreshServerListInner(IEnumerable<GameServer> games)
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{
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{
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if (games == null)
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if (games == null)
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return;
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return;
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@@ -166,7 +166,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var title = item.GetOrNull<LabelWidget>("TITLE");
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var title = item.GetOrNull<LabelWidget>("TITLE");
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if (title != null)
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if (title != null)
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{
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{
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title.GetText = () => game.Name;
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title.GetText = () => game.Protected ? ("(Password) " + game.Name) : game.Name;
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title.GetColor = () => canJoin ? title.TextColor : Color.Gray;
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title.GetColor = () => canJoin ? title.TextColor : Color.Gray;
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}
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}
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@@ -180,7 +180,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var players = item.GetOrNull<LabelWidget>("PLAYERS");
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var players = item.GetOrNull<LabelWidget>("PLAYERS");
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if (players != null)
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if (players != null)
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{
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{
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players.GetText = () => "{0} / {1}".F(game.Players, map.PlayerCount);
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players.GetText = () => "{0} / {1}".F(game.Players, game.MaxPlayers)
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+ (game.Spectators > 0 ? " ({0} Spectator{1})".F(game.Spectators, game.Spectators > 1 ? "s" : "") : "");
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players.GetColor = () => canJoin ? players.TextColor : Color.Gray;
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players.GetColor = () => canJoin ? players.TextColor : Color.Gray;
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}
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}
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@@ -287,15 +288,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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ConnectionLogic.Connect(host, port, "", OpenLobby, DoNothing);
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ConnectionLogic.Connect(host, port, "", OpenLobby, DoNothing);
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}
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}
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static string GetPlayersLabel(GameServer game)
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{
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if (game == null || game.Players == 0)
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return "";
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var map = Game.modData.MapCache[game.Map];
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return "{0} / {1}".F(game.Players, map.PlayerCount == 0 ? "?" : map.PlayerCount.ToString());
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}
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static string GetStateLabel(GameServer game)
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static string GetStateLabel(GameServer game)
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{
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{
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if (game == null)
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if (game == null)
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@@ -304,7 +296,17 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (game.State == (int)ServerState.WaitingPlayers)
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if (game.State == (int)ServerState.WaitingPlayers)
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return "Waiting for players";
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return "Waiting for players";
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if (game.State == (int)ServerState.GameStarted)
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if (game.State == (int)ServerState.GameStarted)
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return "Playing";
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{
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try
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{
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var runTime = DateTime.Now - System.DateTime.Parse(game.Started);
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return "In progress for {0} minute{1}".F(runTime.Minutes, runTime.Minutes > 1 ? "s" : "");
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}
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catch (Exception)
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{
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return "In progress";
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}
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}
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if (game.State == (int)ServerState.ShuttingDown)
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if (game.State == (int)ServerState.ShuttingDown)
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return "Server shutting down";
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return "Server shutting down";
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@@ -338,83 +340,5 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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return false;
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return false;
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}
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}
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public void RefreshServerList(Widget panel, IEnumerable<GameServer> games)
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{
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var sl = panel.Get<ScrollPanelWidget>("SERVER_LIST");
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searchStatus = SearchStatus.Fetching;
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sl.RemoveChildren();
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currentServer = null;
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if (games == null)
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{
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searchStatus = SearchStatus.Failed;
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return;
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}
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if (!games.Any())
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{
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searchStatus = SearchStatus.NoGames;
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return;
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}
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searchStatus = SearchStatus.Hidden;
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currentServer = games.FirstOrDefault();
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foreach (var loop in games.OrderByDescending(g => g.CanJoin()).ThenByDescending(g => g.Players))
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{
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var game = loop;
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var canJoin = game.CanJoin();
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var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game, () => Join(game));
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var map = Game.modData.MapCache[game.Map];
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var preview = item.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => map;
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var title = item.Get<LabelWidget>("TITLE");
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title.GetText = () => game.Name;
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// TODO: Use game.MapTitle once the server supports it
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var maptitle = item.Get<LabelWidget>("MAP");
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maptitle.GetText = () => map.Title;
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// TODO: Use game.MaxPlayers once the server supports it
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var players = item.Get<LabelWidget>("PLAYERS");
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players.GetText = () => GetPlayersLabel(game);
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var state = item.Get<LabelWidget>("STATE");
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state.GetText = () => GetStateLabel(game);
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var ip = item.Get<LabelWidget>("IP");
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ip.GetText = () => game.Address;
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var version = item.Get<LabelWidget>("VERSION");
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version.GetText = () => GenerateModLabel(game);
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version.IsVisible = () => !game.CompatibleVersion();
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var location = item.Get<LabelWidget>("LOCATION");
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var cachedServerLocation = LobbyUtils.LookupCountry(game.Address.Split(':')[0]);
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location.GetText = () => cachedServerLocation;
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location.IsVisible = () => game.CompatibleVersion();
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if (!canJoin)
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{
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title.GetColor = () => Color.Gray;
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maptitle.GetColor = () => Color.Gray;
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players.GetColor = () => Color.Gray;
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state.GetColor = () => Color.Gray;
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ip.GetColor = () => Color.Gray;
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version.GetColor = () => Color.Gray;
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location.GetColor = () => Color.Gray;
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}
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if (!Filtered(game))
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sl.AddChild(item);
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}
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}
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}
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}
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}
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}
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