From d3491c29798fca867d5961c4dcc3d64313fc8433 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jean-R=C3=A9my=20Buchs?= Date: Sat, 4 Mar 2017 12:38:07 +0100 Subject: [PATCH] Load debug symbols for mods if they are loaded from the filesystem --- OpenRA.Game/ObjectCreator.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/OpenRA.Game/ObjectCreator.cs b/OpenRA.Game/ObjectCreator.cs index 52c165aa3e..075b89d29a 100644 --- a/OpenRA.Game/ObjectCreator.cs +++ b/OpenRA.Game/ObjectCreator.cs @@ -11,6 +11,7 @@ using System; using System.Collections.Generic; +using System.IO; using System.Linq; using System.Reflection; using OpenRA.Primitives; @@ -54,7 +55,14 @@ namespace OpenRA Assembly assembly; if (!ResolvedAssemblies.TryGetValue(hash, out assembly)) { - assembly = Assembly.Load(data); + using (Stream stream = modFiles.Open(path)) + { + if (stream.GetType() == typeof(FileStream)) + assembly = Assembly.LoadFile(((FileStream)stream).Name); + else + assembly = Assembly.Load(data); + } + ResolvedAssemblies.Add(hash, assembly); }