Write the pixels that don't need further hax to a bitmap
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.IO;
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using System.IO;
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using System;
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using System;
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using System.Drawing.Imaging;
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namespace OpenRA.FileFormats
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namespace OpenRA.FileFormats
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{
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{
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@@ -24,6 +25,8 @@ namespace OpenRA.FileFormats
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ushort numColors;
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ushort numColors;
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ushort width;
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ushort width;
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ushort height;
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ushort height;
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ushort blockWidth;
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ushort blockHeight;
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byte cbParts;
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byte cbParts;
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int2 blocks;
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int2 blocks;
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UInt32[] frames;
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UInt32[] frames;
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@@ -48,8 +51,8 @@ namespace OpenRA.FileFormats
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width = reader.ReadUInt16();
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width = reader.ReadUInt16();
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height = reader.ReadUInt16();
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height = reader.ReadUInt16();
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var blockWidth = reader.ReadByte();
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blockWidth = reader.ReadByte();
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var blockHeight = reader.ReadByte();
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blockHeight = reader.ReadByte();
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var framerate = reader.ReadByte();
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var framerate = reader.ReadByte();
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cbParts = reader.ReadByte();
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cbParts = reader.ReadByte();
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blocks = new int2(width / blockWidth, height / blockHeight);
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blocks = new int2(width / blockWidth, height / blockHeight);
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@@ -93,7 +96,7 @@ namespace OpenRA.FileFormats
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while(true)
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while(true)
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{
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{
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if (reader.BaseStream.Position == reader.BaseStream.Length)
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if (reader.BaseStream.Length - reader.BaseStream.Position < 4)
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break;
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break;
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// Chunks are aligned on even bytes; may be padded with a single null
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// Chunks are aligned on even bytes; may be padded with a single null
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@@ -139,31 +142,75 @@ namespace OpenRA.FileFormats
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Color[] palette = new Color[numColors];
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Color[] palette = new Color[numColors];
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while(true)
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while(true)
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{
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{
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// Chunks are aligned on even bytes; may be padded with a single null
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if (reader.PeekChar() == 0) reader.ReadByte();
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var type = new String(reader.ReadChars(4));
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var type = new String(reader.ReadChars(4));
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int subchunkLength = (int)Swap(reader.ReadUInt32());
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int subchunkLength = (int)Swap(reader.ReadUInt32());
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Console.WriteLine("Parsing VQRF sub-chunk {0}@{1}",type, reader.BaseStream.Position-4);
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Console.WriteLine("Parsing VQRF sub-chunk {0}@{1}",type, reader.BaseStream.Position-4);
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switch(type)
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switch(type)
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{
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{
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// Full compressed frame
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// Full compressed frame-modifier
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case "CBFZ":
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case "CBFZ":
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Format80.DecodeInto( reader.ReadBytes(subchunkLength), cbf );
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Format80.DecodeInto( reader.ReadBytes(subchunkLength), cbf );
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break;
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break;
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// Partial compressed frame
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// Partial compressed frame-modifier
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case "CBPZ":
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case "CBPZ":
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var bytes = reader.ReadBytes(subchunkLength);
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var bytes = reader.ReadBytes(subchunkLength);
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foreach (var b in bytes) newcbfFormat80.Add(b);
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foreach (var b in bytes) newcbfFormat80.Add(b);
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if (++cbpCount == cbParts)
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if (++cbpCount == cbParts) // Update the frame-modifier
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Format80.DecodeInto( newcbfFormat80.ToArray(), cbf );
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Format80.DecodeInto( newcbfFormat80.ToArray(), cbf );
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break;
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break;
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// Palette
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// Palette
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case "CPL0":
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case "CPL0":
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Bitmap pal = new Bitmap(1,numColors);
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for (int i = 0; i < numColors; i++)
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for (int i = 0; i < numColors; i++)
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palette[i] = Color.FromArgb(reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
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{
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byte r = reader.ReadByte();
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byte g = reader.ReadByte();
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byte b = reader.ReadByte();
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palette[i] = Color.FromArgb(255,(r & 63) * 255 / 63, (g & 63) * 255 / 63, (b & 63) * 255 / 63);
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var p = palette[i];
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Console.WriteLine("{0} {1} {2}", p.R, p.G,p.B);
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pal.SetPixel(1,i,palette[i]);
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}
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pal.Save("palette.bmp");
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break;
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break;
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// Frame data
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case "VPTZ":
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var framedata = new byte[2*blocks.X*blocks.Y];
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Format80.DecodeInto( reader.ReadBytes(subchunkLength), framedata );
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// Vomit the frame data to file
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Bitmap foo = new Bitmap(width, height);
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var bitmapData = foo.LockBits(new Rectangle(0, 0, width, height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var x = 0; x < blocks.X; x++)
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for (var y = 0; y < blocks.Y; y++)
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if (framedata[x + y*blocks.X + blocks.Y*blocks.X] == 0x0f)
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for (var xx = x*blockWidth; xx < (x+1)*blockWidth; xx++)
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for (var yy = y*blockHeight; yy < (y+1)*blockHeight; yy++)
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*(c + (yy * bitmapData.Stride >> 2) + xx) = palette[framedata[x + y*blocks.X]].ToArgb();
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}
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foo.UnlockBits(bitmapData);
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foo.Save("test.bmp");
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throw new InvalidDataException("foo");
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// This is the last subchunk
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return;
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default:
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default:
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throw new InvalidDataException("Unknown sub-chunk {0}".F(type));
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throw new InvalidDataException("Unknown sub-chunk {0}".F(type));
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}
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}
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