non-turreted AutoTarget is sensible now
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@@ -111,7 +111,7 @@ namespace OpenRa.Game.Graphics
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public void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
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{
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var bounds = selectedUnit.Bounds;
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var bounds = selectedUnit.GetBounds(true);
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var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
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