non-turreted AutoTarget is sensible now
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@@ -35,7 +35,7 @@ namespace OpenRa.Game.Traits
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{
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if (doneBuilding) roof.Tick();
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var b = self.Bounds;
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var b = self.GetBounds(false);
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if (isOpen && !Game.UnitInfluence.GetUnitsAt(((1/24f) * self.CenterLocation).ToInt2()).Any())
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{
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isOpen = false;
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