Introduce ISpriteSequence interface.
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@@ -16,7 +16,7 @@ namespace OpenRA.Graphics
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public class Animation
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{
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readonly int defaultTick = 40; // 25 fps == 40 ms
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public Sequence CurrentSequence { get; private set; }
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public ISpriteSequence CurrentSequence { get; private set; }
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public bool IsDecoration = false;
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public Func<bool> Paused;
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@@ -177,7 +177,7 @@ namespace OpenRA.Graphics
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}
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}
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public Sequence GetSequence(string sequenceName)
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public ISpriteSequence GetSequence(string sequenceName)
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{
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return sequenceProvider.GetSequence(name, sequenceName);
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}
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