proper handling of dirty sheets (about 2 years overdue)
This commit is contained in:
@@ -53,8 +53,6 @@ namespace OpenRA
|
||||
sprites = new Sprite[map.MapSize, map.MapSize];
|
||||
gapField = new int[map.MapSize, map.MapSize];
|
||||
gapActive = new bool[map.MapSize, map.MapSize];
|
||||
|
||||
shadowBits[0].sheet.Texture.SetData(shadowBits[0].sheet.Bitmap); // HACK
|
||||
}
|
||||
|
||||
public bool HasGPS
|
||||
|
||||
Reference in New Issue
Block a user