wow, it works!
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1190 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -20,7 +20,7 @@ namespace OpenRa.Game
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{
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Provider<Sheet> sheetProvider = delegate
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{
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Sheet sheet = new Sheet(new Bitmap(pageSize.Width, pageSize.Height), device);
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Sheet sheet = new Sheet(pageSize, device);
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sheets.Add(sheet);
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return sheet;
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};
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@@ -28,17 +28,13 @@ namespace OpenRa.Game
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builder = new TileSheetBuilder<Sheet>(pageSize, sheetProvider);
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}
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public static void AddUnit( string name, Palette pal )
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public static void AddUnit( string name )
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{
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ShpReader reader = new ShpReader( unitsPackage.GetContent( name + ".shp" ) );
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foreach( ImageHeader h in reader )
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{
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Bitmap bitmap = BitmapBuilder.FromBytes( h.Image, reader.Width, reader.Height, pal );
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SheetRectangle<Sheet> rect = builder.AddImage( bitmap.Size );
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using( Graphics g = Graphics.FromImage( rect.sheet.bitmap ) )
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g.DrawImage( bitmap, rect.origin );
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SheetRectangle<Sheet> rect = builder.AddImage(reader.Size);
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Util.CopyIntoChannel(rect.sheet.bitmap, TextureChannel.Red, h.Image, rect);
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McvSheet.Add( rect );
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}
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}
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