wow, it works!

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1190 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
chrisf
2007-07-13 09:15:06 +00:00
parent bbbb25909a
commit d37bab15d0
16 changed files with 136 additions and 57 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRa.Game
{
Provider<Sheet> sheetProvider = delegate
{
Sheet sheet = new Sheet(new Bitmap(pageSize.Width, pageSize.Height), device);
Sheet sheet = new Sheet(pageSize, device);
sheets.Add(sheet);
return sheet;
};
@@ -28,17 +28,13 @@ namespace OpenRa.Game
builder = new TileSheetBuilder<Sheet>(pageSize, sheetProvider);
}
public static void AddUnit( string name, Palette pal )
public static void AddUnit( string name )
{
ShpReader reader = new ShpReader( unitsPackage.GetContent( name + ".shp" ) );
foreach( ImageHeader h in reader )
{
Bitmap bitmap = BitmapBuilder.FromBytes( h.Image, reader.Width, reader.Height, pal );
SheetRectangle<Sheet> rect = builder.AddImage( bitmap.Size );
using( Graphics g = Graphics.FromImage( rect.sheet.bitmap ) )
g.DrawImage( bitmap, rect.origin );
SheetRectangle<Sheet> rect = builder.AddImage(reader.Size);
Util.CopyIntoChannel(rect.sheet.bitmap, TextureChannel.Red, h.Image, rect);
McvSheet.Add( rect );
}
}