string AcceptsSmudgeType replaces boolean AcceptSmudge

because Dune 2000 has different craters for rock and sand
This commit is contained in:
Matthias Mailänder
2012-06-25 21:16:31 +02:00
committed by Chris Forbes
parent b61e4a6083
commit d3915ad291
18 changed files with 135 additions and 182 deletions

View File

@@ -28,11 +28,9 @@
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# starport prices should vary
# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
# black spots on buildings should be fading team colors
# gamefile extraction (setup/setup.z) from CD fails
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
# infantry-only areas (Rough) do not show the dark-green mouse cursor
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
# group number metrics are off, should use DrawText not pips SHP
# AcceptSmudges should be a string and not a boolean or array to seperate SmudgeTypes
# group number metrics are off, should use DrawText not pips SHP