string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
This commit is contained in:
committed by
Chris Forbes
parent
b61e4a6083
commit
d3915ad291
@@ -20,7 +20,7 @@ namespace OpenRA.FileFormats
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public class TerrainTypeInfo
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public class TerrainTypeInfo
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{
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{
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public string Type;
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public string Type;
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public bool AcceptSmudge = true;
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public string[] AcceptsSmudgeType = { };
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public bool IsWater = false;
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public bool IsWater = false;
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public Color Color;
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public Color Color;
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@@ -24,7 +24,7 @@ namespace OpenRA.GameRules
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public readonly bool Ore = false; // can this damage ore?
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public readonly bool Ore = false; // can this damage ore?
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public readonly string Explosion = null; // explosion effect to use
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public readonly string Explosion = null; // explosion effect to use
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public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
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public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
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public readonly string SmudgeType = null; // type of smudge to apply
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public readonly string[] SmudgeType = { }; // type of smudge to apply
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public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
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public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
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public readonly int InfDeath = 0; // infantry death animation to use
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public readonly int InfDeath = 0; // infantry death animation to use
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public readonly string ImpactSound = null; // sound to play on impact
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public readonly string ImpactSound = null; // sound to play on impact
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@@ -48,12 +48,15 @@ namespace OpenRA.Mods.RA
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Sound.Play(GetImpactSound(warhead, isWater), args.dest);
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Sound.Play(GetImpactSound(warhead, isWater), args.dest);
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if (warhead.SmudgeType != null)
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var smudgeType = world.GetTerrainInfo(targetTile).AcceptsSmudgeType
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.FirstOrDefault(t => warhead.SmudgeType.Contains(t));
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if (smudgeType != null)
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{
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{
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var smudgeLayer = world.WorldActor.TraitsImplementing<SmudgeLayer>()
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var smudgeLayer = world.WorldActor.TraitsImplementing<SmudgeLayer>()
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.FirstOrDefault(x => x.Info.Type == warhead.SmudgeType);
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.FirstOrDefault(x => x.Info.Type == smudgeType);
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if (smudgeLayer == null)
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if (smudgeLayer == null)
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throw new NotImplementedException("Unknown smudge type `{0}`".F(warhead.SmudgeType));
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throw new NotImplementedException("Unknown smudge type `{0}`".F(smudgeType));
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if (warhead.Size[0] > 0)
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if (warhead.Size[0] > 0)
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{
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{
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@@ -54,9 +54,6 @@ namespace OpenRA.Mods.RA
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public void AddSmudge(CPos loc)
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public void AddSmudge(CPos loc)
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{
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{
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if (!world.GetTerrainInfo(loc).AcceptSmudge)
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return;
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if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage)
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if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage)
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world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType)));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType)));
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@@ -1,42 +1,51 @@
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Terrain:
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Terrain:
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TerrainType@Sand:
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TerrainType@Sand:
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Type: Sand
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Type: Sand
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AcceptSmudge: True
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AcceptsSmudgeType: SandCrater
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Color: 208, 192, 160
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IsWater: False
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Color: 255,208,192,160
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TerrainType@Transition:
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TerrainType@Transition:
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Type: Transition
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Type: Transition
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AcceptSmudge: True
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AcceptsSmudgeType: none
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Color: 207, 166, 100
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IsWater: False
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Color: 255,207,166,100
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TerrainType@Rock:
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TerrainType@Rock:
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Type: Rock
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Type: Rock
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AcceptSmudge: True
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AcceptsSmudgeType: RockCrater
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Color: 206, 140, 66
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IsWater: False
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Color: 255,206,140,66
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TerrainType@Cliff:
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TerrainType@Cliff:
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Type: Cliff
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Type: Cliff
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AcceptSmudge: False
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AcceptsSmudgeType: none
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Color: 74, 41, 16
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IsWater: False
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Color: 255,74,41,16
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TerrainType@Rough:
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TerrainType@Rough:
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Type: Rough
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Type: Rough
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AcceptSmudge: True
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AcceptsSmudgeType: none
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Color: 88, 116, 116
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IsWater: False
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Color: 255,88,116,116
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TerrainType@Concrete:
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TerrainType@Concrete:
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Type: Concrete
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Type: Concrete
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AcceptSmudge: False
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AcceptsSmudgeType: none
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Color: 208, 192, 160
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IsWater: False
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Color: 255,208,192,160
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TerrainType@Dune:
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TerrainType@Dune:
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Type: Dune
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Type: Dune
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AcceptSmudge: True
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AcceptsSmudgeType: none
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Color: 239, 222, 140
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IsWater: False
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Color: 255,239,222,140
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TerrainType@Spice:
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TerrainType@Spice:
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Type: Spice
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Type: Spice
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AcceptSmudge: False
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AcceptsSmudgeType: none
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Color: 239, 148, 74
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IsWater: False
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Color: 255,239,148,74
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TerrainType@SpiceBlobs:
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TerrainType@SpiceBlobs:
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Type: SpiceBlobs
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Type: SpiceBlobs
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AcceptSmudge: False
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AcceptsSmudgeType: none
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Color: 206, 115, 66
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IsWater: False
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Color: 255,206,115,66
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TerrainType@Ice:
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TerrainType@Ice:
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Type: Ice
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Type: Ice
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AcceptSmudge: False
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AcceptsSmudgeType: none
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Color: 255, 255, 255
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IsWater: True
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IsWater: True
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Color: 255,255,255,255
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1
doc/cnc extracted inirules link.txt
Normal file
1
doc/cnc extracted inirules link.txt
Normal file
@@ -0,0 +1 @@
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http://nyerguds.arsaneus-design.com/cnc95upd/inirules/
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@@ -1,59 +0,0 @@
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Ground Units:
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All Infantry No idle animations
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E1 Works
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E2 Grenades are too accurate.
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E3 Works
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E4 Works
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E6 Works
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E7 Works
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MEDI Works
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SPY Infiltrate action missing
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THF Works
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C1,C2,Einstein,Kosygin Not implemented
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All tracked vehicles
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1TNK Works
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2TNK Works
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3TNK Works
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4TNK Works
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Light vehicles
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V2RL Works
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APC Works
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MNLY Works
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MGG Works
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MRJ Works
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JEEP Works
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MCV Works
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HARV Works
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ARTY Works
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Helicopters
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TRAN Works
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HELI Works
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HIND Works
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Planes
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- Ammo/ROF are funky
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YAK Works
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MIG Works
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Ships
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CA Works
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SS Works
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DD depth charges don't work
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PT depth charges don't work
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LST Works
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Aftermath Units:
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STNK Stealth effect looks wrong (turret alpha stacking)
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CTNK Missile origins are wrong
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TTNK Works
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DTRK Attack doesn't work; Scorches wrong
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QTNK No weapon
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MSUB Works
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SHOK Works
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MECH Cannot enter transports
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@@ -7,48 +7,48 @@ General:
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Terrain:
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Terrain:
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TerrainType@Clear:
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TerrainType@Clear:
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Type: Clear
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Type: Clear
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 134, 95, 69
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Color: 134, 95, 69
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TerrainType@Water:
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TerrainType@Water:
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Type: Water
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Type: Water
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IsWater: true
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IsWater: true
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 93, 165, 206
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Color: 93, 165, 206
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TerrainType@Road:
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TerrainType@Road:
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Type: Road
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Type: Road
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 168, 123, 83
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Color: 168, 123, 83
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TerrainType@Rock:
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TerrainType@Rock:
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Type: Rock
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Type: Rock
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 116, 90, 63
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Color: 116, 90, 63
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TerrainType@Tree:
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TerrainType@Tree:
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Type: Tree
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Type: Tree
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 28, 32, 36
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Color: 28, 32, 36
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TerrainType@River:
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TerrainType@River:
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Type: River
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Type: River
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 111, 132, 139
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Color: 111, 132, 139
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TerrainType@Rough:
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TerrainType@Rough:
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Type: Rough
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Type: Rough
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 68, 68, 60
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Color: 68, 68, 60
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TerrainType@Wall:
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TerrainType@Wall:
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Type: Wall
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Type: Wall
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 208, 192, 160
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Color: 208, 192, 160
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TerrainType@Beach:
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TerrainType@Beach:
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Type: Beach
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Type: Beach
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 176, 156, 120
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Color: 176, 156, 120
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TerrainType@Tiberium:
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TerrainType@Tiberium:
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Type: Tiberium
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Type: Tiberium
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 161, 226, 28
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Color: 161, 226, 28
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TerrainType@BlueTiberium:
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TerrainType@BlueTiberium:
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Type: BlueTiberium
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Type: BlueTiberium
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 84, 252, 252
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Color: 84, 252, 252
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Templates:
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Templates:
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@@ -7,48 +7,48 @@ General:
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Terrain:
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Terrain:
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TerrainType@Clear:
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TerrainType@Clear:
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Type: Clear
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Type: Clear
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 40, 68, 40
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Color: 40, 68, 40
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TerrainType@Water:
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TerrainType@Water:
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Type: Water
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Type: Water
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IsWater: true
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IsWater: true
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 92, 116, 164
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Color: 92, 116, 164
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TerrainType@Road:
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TerrainType@Road:
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Type: Road
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Type: Road
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 88, 116, 116
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Color: 88, 116, 116
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TerrainType@Rock:
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TerrainType@Rock:
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Type: Rock
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Type: Rock
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 68, 68, 60
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Color: 68, 68, 60
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TerrainType@Tree:
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TerrainType@Tree:
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Type: Tree
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Type: Tree
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 28, 32, 36
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Color: 28, 32, 36
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TerrainType@River:
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TerrainType@River:
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Type: River
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Type: River
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 92, 140, 180
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Color: 92, 140, 180
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TerrainType@Rough:
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TerrainType@Rough:
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Type: Rough
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Type: Rough
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 68, 68, 60
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Color: 68, 68, 60
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TerrainType@Wall:
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TerrainType@Wall:
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Type: Wall
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Type: Wall
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 208, 192, 160
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Color: 208, 192, 160
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TerrainType@Beach:
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TerrainType@Beach:
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Type: Beach
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Type: Beach
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 176, 156, 120
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Color: 176, 156, 120
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TerrainType@Tiberium:
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TerrainType@Tiberium:
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Type: Tiberium
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Type: Tiberium
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 161, 226, 28
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Color: 161, 226, 28
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TerrainType@BlueTiberium:
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TerrainType@BlueTiberium:
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Type: BlueTiberium
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Type: BlueTiberium
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 84, 252, 252
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Color: 84, 252, 252
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Templates:
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Templates:
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@@ -7,48 +7,48 @@ General:
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Terrain:
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Terrain:
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TerrainType@Clear:
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TerrainType@Clear:
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Type: Clear
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Type: Clear
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 40, 68, 40
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Color: 40, 68, 40
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TerrainType@Water:
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TerrainType@Water:
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Type: Water
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Type: Water
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IsWater: true
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IsWater: true
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 92, 116, 164
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Color: 92, 116, 164
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TerrainType@Road:
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TerrainType@Road:
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Type: Road
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Type: Road
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 88, 116, 116
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Color: 88, 116, 116
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TerrainType@Rock:
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TerrainType@Rock:
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Type: Rock
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Type: Rock
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 68, 68, 60
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Color: 68, 68, 60
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TerrainType@Tree:
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TerrainType@Tree:
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Type: Tree
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Type: Tree
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 28, 32, 36
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Color: 28, 32, 36
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TerrainType@River:
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TerrainType@River:
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Type: River
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Type: River
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 92, 140, 180
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Color: 92, 140, 180
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TerrainType@Rough:
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TerrainType@Rough:
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Type: Rough
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Type: Rough
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 68, 68, 60
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Color: 68, 68, 60
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TerrainType@Wall:
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TerrainType@Wall:
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Type: Wall
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Type: Wall
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 208, 192, 160
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Color: 208, 192, 160
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TerrainType@Beach:
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TerrainType@Beach:
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Type: Beach
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Type: Beach
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AcceptSmudge: False
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AcceptsSmudgeType:
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Color: 176, 156, 120
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Color: 176, 156, 120
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TerrainType@Tiberium:
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TerrainType@Tiberium:
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Type: Tiberium
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Type: Tiberium
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 161, 226, 28
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Color: 161, 226, 28
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TerrainType@BlueTiberium:
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TerrainType@BlueTiberium:
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Type: BlueTiberium
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Type: BlueTiberium
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AcceptSmudge: True
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AcceptsSmudgeType: Crater, Scorch
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Color: 84, 252, 252
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Color: 84, 252, 252
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Templates:
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Templates:
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@@ -28,11 +28,9 @@
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# add sonic tank weapon (currently uses tesla)
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# add sonic tank weapon (currently uses tesla)
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# starport prices should vary
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# starport prices should vary
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# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
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# black spots on buildings should be fading team colors
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# black spots on buildings should be fading team colors
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# gamefile extraction (setup/setup.z) from CD fails
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
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# infantry-only areas (Rough) do not show the dark-green mouse cursor
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# infantry-only areas (Rough) do not show the dark-green mouse cursor
|
||||||
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
|
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
|
||||||
# group number metrics are off, should use DrawText not pips SHP
|
# group number metrics are off, should use DrawText not pips SHP
|
||||||
# AcceptSmudges should be a string and not a boolean or array to seperate SmudgeTypes
|
|
||||||
@@ -159,10 +159,14 @@ World:
|
|||||||
PipColor: Green
|
PipColor: Green
|
||||||
AllowedTerrainTypes: Sand
|
AllowedTerrainTypes: Sand
|
||||||
AllowUnderActors: false
|
AllowUnderActors: false
|
||||||
SmudgeLayer@CRATER:
|
SmudgeLayer@rock:
|
||||||
Type:Crater
|
Type:RockCrater
|
||||||
Types:rockcrater1,rockcrater2,sandcrater1,sandcrater2
|
Types:rockcrater1,rockcrater2
|
||||||
Depths:15,15,15,15
|
Depths:15,15
|
||||||
|
SmudgeLayer@sand:
|
||||||
|
Type:SandCrater
|
||||||
|
Types:sandcrater1,sandcrater2
|
||||||
|
Depths:15,15
|
||||||
SpawnMapActors:
|
SpawnMapActors:
|
||||||
CreateMPPlayers:
|
CreateMPPlayers:
|
||||||
MPStartLocations:
|
MPStartLocations:
|
||||||
|
|||||||
@@ -914,20 +914,20 @@ pips:
|
|||||||
groups: numbers
|
groups: numbers
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 10
|
Length: 10
|
||||||
tag-primary: greenuparrow
|
tag-primary: stars
|
||||||
Start: 0
|
Start: 0
|
||||||
pip-empty: dots
|
pip-empty: dots
|
||||||
Start: 0
|
Start: 0
|
||||||
pip-green: dots
|
pip-green: dots
|
||||||
Start: 1
|
Start: 1
|
||||||
|
|
||||||
#falls back to RA, but look ok
|
#falls back to RA, but looks ok
|
||||||
clock:
|
clock:
|
||||||
idle:
|
idle:
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
|
|
||||||
#falls back to RA, but look ok
|
#falls back to RA, but looks ok
|
||||||
powerdown:
|
powerdown:
|
||||||
disabled: speed
|
disabled: speed
|
||||||
Start: 3
|
Start: 3
|
||||||
|
|||||||
@@ -8,52 +8,52 @@ General:
|
|||||||
Terrain:
|
Terrain:
|
||||||
TerrainType@Sand:
|
TerrainType@Sand:
|
||||||
Type: Sand
|
Type: Sand
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: SandCrater
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,208,192,160
|
Color: 255,208,192,160
|
||||||
TerrainType@Transition:
|
TerrainType@Transition:
|
||||||
Type: Transition
|
Type: Transition
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType:
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,207,166,100
|
Color: 255,207,166,100
|
||||||
TerrainType@Rock:
|
TerrainType@Rock:
|
||||||
Type: Rock
|
Type: Rock
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: RockCrater
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,206,140,66
|
Color: 255,206,140,66
|
||||||
TerrainType@Cliff:
|
TerrainType@Cliff:
|
||||||
Type: Cliff
|
Type: Cliff
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,74,41,16
|
Color: 255,74,41,16
|
||||||
TerrainType@Rough:
|
TerrainType@Rough:
|
||||||
Type: Rough
|
Type: Rough
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType:
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,88,116,116
|
Color: 255,88,116,116
|
||||||
TerrainType@Concrete:
|
TerrainType@Concrete:
|
||||||
Type: Concrete
|
Type: Concrete
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,208,192,160
|
Color: 255,208,192,160
|
||||||
TerrainType@Dune:
|
TerrainType@Dune:
|
||||||
Type: Dune
|
Type: Dune
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType:
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,239,222,140
|
Color: 255,239,222,140
|
||||||
TerrainType@Spice:
|
TerrainType@Spice:
|
||||||
Type: Spice
|
Type: Spice
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,239,148,74
|
Color: 255,239,148,74
|
||||||
TerrainType@SpiceBlobs:
|
TerrainType@SpiceBlobs:
|
||||||
Type: SpiceBlobs
|
Type: SpiceBlobs
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
IsWater: False
|
IsWater: False
|
||||||
Color: 255,206,115,66
|
Color: 255,206,115,66
|
||||||
TerrainType@Ice:
|
TerrainType@Ice:
|
||||||
Type: Ice
|
Type: Ice
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
IsWater: True
|
IsWater: True
|
||||||
Color: 255,255,255,255
|
Color: 255,255,255,255
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ Dragon:
|
|||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 50
|
Damage: 50
|
||||||
ImpactSound: kaboom12
|
ImpactSound: kaboom12
|
||||||
|
|
||||||
@@ -75,7 +75,7 @@ QuadRockets:
|
|||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
ImpactSound: kaboom12
|
ImpactSound: kaboom12
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 35
|
Damage: 35
|
||||||
|
|
||||||
TurretGun:
|
TurretGun:
|
||||||
@@ -95,7 +95,7 @@ TurretGun:
|
|||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 60
|
Damage: 60
|
||||||
|
|
||||||
25mm:
|
25mm:
|
||||||
@@ -115,7 +115,7 @@ TurretGun:
|
|||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 16
|
Damage: 16
|
||||||
|
|
||||||
90mm:
|
90mm:
|
||||||
@@ -135,7 +135,7 @@ TurretGun:
|
|||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 30
|
Damage: 30
|
||||||
|
|
||||||
105mm:
|
105mm:
|
||||||
@@ -157,7 +157,7 @@ TurretGun:
|
|||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 40
|
Damage: 40
|
||||||
|
|
||||||
120mm:
|
120mm:
|
||||||
@@ -178,7 +178,7 @@ TurretGun:
|
|||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 50
|
Damage: 50
|
||||||
|
|
||||||
227mm:
|
227mm:
|
||||||
@@ -210,7 +210,7 @@ TurretGun:
|
|||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
ImpactSound: kaboom12
|
ImpactSound: kaboom12
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 25
|
Damage: 25
|
||||||
|
|
||||||
#for rocket turret
|
#for rocket turret
|
||||||
@@ -242,7 +242,7 @@ MammothTusk:
|
|||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 45
|
Damage: 45
|
||||||
|
|
||||||
155mm:
|
155mm:
|
||||||
@@ -268,7 +268,7 @@ MammothTusk:
|
|||||||
Explosion: large_explosion
|
Explosion: large_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 220
|
Damage: 220
|
||||||
|
|
||||||
TTankZap:
|
TTankZap:
|
||||||
@@ -464,7 +464,7 @@ RedEye:
|
|||||||
Heavy: 25%
|
Heavy: 25%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
SmudgeType: Crater
|
SmudgeType: SandCrater, RockCrater
|
||||||
Damage: 40
|
Damage: 40
|
||||||
|
|
||||||
Sniper:
|
Sniper:
|
||||||
|
|||||||
@@ -7,44 +7,44 @@ General:
|
|||||||
Terrain:
|
Terrain:
|
||||||
TerrainType@Clear:
|
TerrainType@Clear:
|
||||||
Type: Clear
|
Type: Clear
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 40, 68, 40
|
Color: 40, 68, 40
|
||||||
TerrainType@Water:
|
TerrainType@Water:
|
||||||
Type: Water
|
Type: Water
|
||||||
IsWater: true
|
IsWater: true
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 92, 116, 164
|
Color: 92, 116, 164
|
||||||
TerrainType@Road:
|
TerrainType@Road:
|
||||||
Type: Road
|
Type: Road
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 88, 116, 116
|
Color: 88, 116, 116
|
||||||
TerrainType@Rock:
|
TerrainType@Rock:
|
||||||
Type: Rock
|
Type: Rock
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 68, 68, 60
|
Color: 68, 68, 60
|
||||||
TerrainType@Tree:
|
TerrainType@Tree:
|
||||||
Type: Tree
|
Type: Tree
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 28, 32, 36
|
Color: 28, 32, 36
|
||||||
TerrainType@River:
|
TerrainType@River:
|
||||||
Type: River
|
Type: River
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 92, 140, 180
|
Color: 92, 140, 180
|
||||||
TerrainType@Rough:
|
TerrainType@Rough:
|
||||||
Type: Rough
|
Type: Rough
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 68, 68, 60
|
Color: 68, 68, 60
|
||||||
TerrainType@Wall:
|
TerrainType@Wall:
|
||||||
Type: Wall
|
Type: Wall
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 208, 192, 160
|
Color: 208, 192, 160
|
||||||
TerrainType@Beach:
|
TerrainType@Beach:
|
||||||
Type: Beach
|
Type: Beach
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 176, 156, 120
|
Color: 176, 156, 120
|
||||||
TerrainType@Ore:
|
TerrainType@Ore:
|
||||||
Type: Ore
|
Type: Ore
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 148, 128, 96
|
Color: 148, 128, 96
|
||||||
|
|
||||||
Templates:
|
Templates:
|
||||||
|
|||||||
@@ -7,44 +7,44 @@ General:
|
|||||||
Terrain:
|
Terrain:
|
||||||
TerrainType@Clear:
|
TerrainType@Clear:
|
||||||
Type: Clear
|
Type: Clear
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 196, 196, 196
|
Color: 196, 196, 196
|
||||||
TerrainType@Water:
|
TerrainType@Water:
|
||||||
Type: Water
|
Type: Water
|
||||||
IsWater: true
|
IsWater: true
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 92, 116, 164
|
Color: 92, 116, 164
|
||||||
TerrainType@Road:
|
TerrainType@Road:
|
||||||
Type: Road
|
Type: Road
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 88, 116, 116
|
Color: 88, 116, 116
|
||||||
TerrainType@Rock:
|
TerrainType@Rock:
|
||||||
Type: Rock
|
Type: Rock
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 68, 68, 60
|
Color: 68, 68, 60
|
||||||
TerrainType@Tree:
|
TerrainType@Tree:
|
||||||
Type: Tree
|
Type: Tree
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 28, 32, 36
|
Color: 28, 32, 36
|
||||||
TerrainType@River:
|
TerrainType@River:
|
||||||
Type: River
|
Type: River
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 92, 140, 180
|
Color: 92, 140, 180
|
||||||
TerrainType@Rough:
|
TerrainType@Rough:
|
||||||
Type: Rough
|
Type: Rough
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 68, 68, 60
|
Color: 68, 68, 60
|
||||||
TerrainType@Wall:
|
TerrainType@Wall:
|
||||||
Type: Wall
|
Type: Wall
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 208, 192, 160
|
Color: 208, 192, 160
|
||||||
TerrainType@Beach:
|
TerrainType@Beach:
|
||||||
Type: Beach
|
Type: Beach
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 176, 156, 120
|
Color: 176, 156, 120
|
||||||
TerrainType@Ore:
|
TerrainType@Ore:
|
||||||
Type: Ore
|
Type: Ore
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 148, 128, 96
|
Color: 148, 128, 96
|
||||||
|
|
||||||
Templates:
|
Templates:
|
||||||
|
|||||||
@@ -7,44 +7,44 @@ General:
|
|||||||
Terrain:
|
Terrain:
|
||||||
TerrainType@Clear:
|
TerrainType@Clear:
|
||||||
Type: Clear
|
Type: Clear
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 40, 68, 40
|
Color: 40, 68, 40
|
||||||
TerrainType@Water:
|
TerrainType@Water:
|
||||||
Type: Water
|
Type: Water
|
||||||
IsWater: true
|
IsWater: true
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 92, 116, 164
|
Color: 92, 116, 164
|
||||||
TerrainType@Road:
|
TerrainType@Road:
|
||||||
Type: Road
|
Type: Road
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 88, 116, 116
|
Color: 88, 116, 116
|
||||||
TerrainType@Rock:
|
TerrainType@Rock:
|
||||||
Type: Rock
|
Type: Rock
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 68, 68, 60
|
Color: 68, 68, 60
|
||||||
TerrainType@Tree:
|
TerrainType@Tree:
|
||||||
Type: Tree
|
Type: Tree
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 28, 32, 36
|
Color: 28, 32, 36
|
||||||
TerrainType@River:
|
TerrainType@River:
|
||||||
Type: River
|
Type: River
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 92, 140, 180
|
Color: 92, 140, 180
|
||||||
TerrainType@Rough:
|
TerrainType@Rough:
|
||||||
Type: Rough
|
Type: Rough
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 68, 68, 60
|
Color: 68, 68, 60
|
||||||
TerrainType@Wall:
|
TerrainType@Wall:
|
||||||
Type: Wall
|
Type: Wall
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 208, 192, 160
|
Color: 208, 192, 160
|
||||||
TerrainType@Beach:
|
TerrainType@Beach:
|
||||||
Type: Beach
|
Type: Beach
|
||||||
AcceptSmudge: False
|
AcceptsSmudgeType:
|
||||||
Color: 176, 156, 120
|
Color: 176, 156, 120
|
||||||
TerrainType@Ore:
|
TerrainType@Ore:
|
||||||
Type: Ore
|
Type: Ore
|
||||||
AcceptSmudge: True
|
AcceptsSmudgeType: Crater, Scorch
|
||||||
Color: 148, 128, 96
|
Color: 148, 128, 96
|
||||||
|
|
||||||
Templates:
|
Templates:
|
||||||
|
|||||||
Reference in New Issue
Block a user