string AcceptsSmudgeType replaces boolean AcceptSmudge

because Dune 2000 has different craters for rock and sand
This commit is contained in:
Matthias Mailänder
2012-06-25 21:16:31 +02:00
committed by Chris Forbes
parent b61e4a6083
commit d3915ad291
18 changed files with 135 additions and 182 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRA.FileFormats
public class TerrainTypeInfo public class TerrainTypeInfo
{ {
public string Type; public string Type;
public bool AcceptSmudge = true; public string[] AcceptsSmudgeType = { };
public bool IsWater = false; public bool IsWater = false;
public Color Color; public Color Color;

View File

@@ -24,7 +24,7 @@ namespace OpenRA.GameRules
public readonly bool Ore = false; // can this damage ore? public readonly bool Ore = false; // can this damage ore?
public readonly string Explosion = null; // explosion effect to use public readonly string Explosion = null; // explosion effect to use
public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash) public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
public readonly string SmudgeType = null; // type of smudge to apply public readonly string[] SmudgeType = { }; // type of smudge to apply
public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner) public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
public readonly int InfDeath = 0; // infantry death animation to use public readonly int InfDeath = 0; // infantry death animation to use
public readonly string ImpactSound = null; // sound to play on impact public readonly string ImpactSound = null; // sound to play on impact

View File

@@ -48,12 +48,15 @@ namespace OpenRA.Mods.RA
Sound.Play(GetImpactSound(warhead, isWater), args.dest); Sound.Play(GetImpactSound(warhead, isWater), args.dest);
if (warhead.SmudgeType != null) var smudgeType = world.GetTerrainInfo(targetTile).AcceptsSmudgeType
.FirstOrDefault(t => warhead.SmudgeType.Contains(t));
if (smudgeType != null)
{ {
var smudgeLayer = world.WorldActor.TraitsImplementing<SmudgeLayer>() var smudgeLayer = world.WorldActor.TraitsImplementing<SmudgeLayer>()
.FirstOrDefault(x => x.Info.Type == warhead.SmudgeType); .FirstOrDefault(x => x.Info.Type == smudgeType);
if (smudgeLayer == null) if (smudgeLayer == null)
throw new NotImplementedException("Unknown smudge type `{0}`".F(warhead.SmudgeType)); throw new NotImplementedException("Unknown smudge type `{0}`".F(smudgeType));
if (warhead.Size[0] > 0) if (warhead.Size[0] > 0)
{ {

View File

@@ -54,9 +54,6 @@ namespace OpenRA.Mods.RA
public void AddSmudge(CPos loc) public void AddSmudge(CPos loc)
{ {
if (!world.GetTerrainInfo(loc).AcceptSmudge)
return;
if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage) if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage)
world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType))); world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType)));

View File

@@ -1,42 +1,51 @@
Terrain: Terrain:
TerrainType@Sand: TerrainType@Sand:
Type: Sand Type: Sand
AcceptSmudge: True AcceptsSmudgeType: SandCrater
Color: 208, 192, 160 IsWater: False
Color: 255,208,192,160
TerrainType@Transition: TerrainType@Transition:
Type: Transition Type: Transition
AcceptSmudge: True AcceptsSmudgeType: none
Color: 207, 166, 100 IsWater: False
Color: 255,207,166,100
TerrainType@Rock: TerrainType@Rock:
Type: Rock Type: Rock
AcceptSmudge: True AcceptsSmudgeType: RockCrater
Color: 206, 140, 66 IsWater: False
Color: 255,206,140,66
TerrainType@Cliff: TerrainType@Cliff:
Type: Cliff Type: Cliff
AcceptSmudge: False AcceptsSmudgeType: none
Color: 74, 41, 16 IsWater: False
Color: 255,74,41,16
TerrainType@Rough: TerrainType@Rough:
Type: Rough Type: Rough
AcceptSmudge: True AcceptsSmudgeType: none
Color: 88, 116, 116 IsWater: False
Color: 255,88,116,116
TerrainType@Concrete: TerrainType@Concrete:
Type: Concrete Type: Concrete
AcceptSmudge: False AcceptsSmudgeType: none
Color: 208, 192, 160 IsWater: False
Color: 255,208,192,160
TerrainType@Dune: TerrainType@Dune:
Type: Dune Type: Dune
AcceptSmudge: True AcceptsSmudgeType: none
Color: 239, 222, 140 IsWater: False
Color: 255,239,222,140
TerrainType@Spice: TerrainType@Spice:
Type: Spice Type: Spice
AcceptSmudge: False AcceptsSmudgeType: none
Color: 239, 148, 74 IsWater: False
Color: 255,239,148,74
TerrainType@SpiceBlobs: TerrainType@SpiceBlobs:
Type: SpiceBlobs Type: SpiceBlobs
AcceptSmudge: False AcceptsSmudgeType: none
Color: 206, 115, 66 IsWater: False
Color: 255,206,115,66
TerrainType@Ice: TerrainType@Ice:
Type: Ice Type: Ice
AcceptSmudge: False AcceptsSmudgeType: none
Color: 255, 255, 255
IsWater: True IsWater: True
Color: 255,255,255,255

View File

@@ -0,0 +1 @@
http://nyerguds.arsaneus-design.com/cnc95upd/inirules/

View File

@@ -1,59 +0,0 @@
Ground Units:
All Infantry No idle animations
E1 Works
E2 Grenades are too accurate.
E3 Works
E4 Works
E6 Works
E7 Works
MEDI Works
SPY Infiltrate action missing
THF Works
C1,C2,Einstein,Kosygin Not implemented
All tracked vehicles
1TNK Works
2TNK Works
3TNK Works
4TNK Works
Light vehicles
V2RL Works
APC Works
MNLY Works
MGG Works
MRJ Works
JEEP Works
MCV Works
HARV Works
ARTY Works
Helicopters
TRAN Works
HELI Works
HIND Works
Planes
- Ammo/ROF are funky
YAK Works
MIG Works
Ships
CA Works
SS Works
DD depth charges don't work
PT depth charges don't work
LST Works
Aftermath Units:
STNK Stealth effect looks wrong (turret alpha stacking)
CTNK Missile origins are wrong
TTNK Works
DTRK Attack doesn't work; Scorches wrong
QTNK No weapon
MSUB Works
SHOK Works
MECH Cannot enter transports

View File

@@ -7,48 +7,48 @@ General:
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:
Type: Clear Type: Clear
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 134, 95, 69 Color: 134, 95, 69
TerrainType@Water: TerrainType@Water:
Type: Water Type: Water
IsWater: true IsWater: true
AcceptSmudge: False AcceptsSmudgeType:
Color: 93, 165, 206 Color: 93, 165, 206
TerrainType@Road: TerrainType@Road:
Type: Road Type: Road
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 168, 123, 83 Color: 168, 123, 83
TerrainType@Rock: TerrainType@Rock:
Type: Rock Type: Rock
AcceptSmudge: False AcceptsSmudgeType:
Color: 116, 90, 63 Color: 116, 90, 63
TerrainType@Tree: TerrainType@Tree:
Type: Tree Type: Tree
AcceptSmudge: False AcceptsSmudgeType:
Color: 28, 32, 36 Color: 28, 32, 36
TerrainType@River: TerrainType@River:
Type: River Type: River
AcceptSmudge: False AcceptsSmudgeType:
Color: 111, 132, 139 Color: 111, 132, 139
TerrainType@Rough: TerrainType@Rough:
Type: Rough Type: Rough
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Wall: TerrainType@Wall:
Type: Wall Type: Wall
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 208, 192, 160 Color: 208, 192, 160
TerrainType@Beach: TerrainType@Beach:
Type: Beach Type: Beach
AcceptSmudge: False AcceptsSmudgeType:
Color: 176, 156, 120 Color: 176, 156, 120
TerrainType@Tiberium: TerrainType@Tiberium:
Type: Tiberium Type: Tiberium
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 161, 226, 28 Color: 161, 226, 28
TerrainType@BlueTiberium: TerrainType@BlueTiberium:
Type: BlueTiberium Type: BlueTiberium
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 84, 252, 252 Color: 84, 252, 252
Templates: Templates:

View File

@@ -7,48 +7,48 @@ General:
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:
Type: Clear Type: Clear
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 40, 68, 40 Color: 40, 68, 40
TerrainType@Water: TerrainType@Water:
Type: Water Type: Water
IsWater: true IsWater: true
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 116, 164 Color: 92, 116, 164
TerrainType@Road: TerrainType@Road:
Type: Road Type: Road
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 88, 116, 116 Color: 88, 116, 116
TerrainType@Rock: TerrainType@Rock:
Type: Rock Type: Rock
AcceptSmudge: False AcceptsSmudgeType:
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Tree: TerrainType@Tree:
Type: Tree Type: Tree
AcceptSmudge: False AcceptsSmudgeType:
Color: 28, 32, 36 Color: 28, 32, 36
TerrainType@River: TerrainType@River:
Type: River Type: River
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 140, 180 Color: 92, 140, 180
TerrainType@Rough: TerrainType@Rough:
Type: Rough Type: Rough
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Wall: TerrainType@Wall:
Type: Wall Type: Wall
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 208, 192, 160 Color: 208, 192, 160
TerrainType@Beach: TerrainType@Beach:
Type: Beach Type: Beach
AcceptSmudge: False AcceptsSmudgeType:
Color: 176, 156, 120 Color: 176, 156, 120
TerrainType@Tiberium: TerrainType@Tiberium:
Type: Tiberium Type: Tiberium
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 161, 226, 28 Color: 161, 226, 28
TerrainType@BlueTiberium: TerrainType@BlueTiberium:
Type: BlueTiberium Type: BlueTiberium
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 84, 252, 252 Color: 84, 252, 252
Templates: Templates:

View File

@@ -7,48 +7,48 @@ General:
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:
Type: Clear Type: Clear
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 40, 68, 40 Color: 40, 68, 40
TerrainType@Water: TerrainType@Water:
Type: Water Type: Water
IsWater: true IsWater: true
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 116, 164 Color: 92, 116, 164
TerrainType@Road: TerrainType@Road:
Type: Road Type: Road
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 88, 116, 116 Color: 88, 116, 116
TerrainType@Rock: TerrainType@Rock:
Type: Rock Type: Rock
AcceptSmudge: False AcceptsSmudgeType:
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Tree: TerrainType@Tree:
Type: Tree Type: Tree
AcceptSmudge: False AcceptsSmudgeType:
Color: 28, 32, 36 Color: 28, 32, 36
TerrainType@River: TerrainType@River:
Type: River Type: River
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 140, 180 Color: 92, 140, 180
TerrainType@Rough: TerrainType@Rough:
Type: Rough Type: Rough
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Wall: TerrainType@Wall:
Type: Wall Type: Wall
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 208, 192, 160 Color: 208, 192, 160
TerrainType@Beach: TerrainType@Beach:
Type: Beach Type: Beach
AcceptSmudge: False AcceptsSmudgeType:
Color: 176, 156, 120 Color: 176, 156, 120
TerrainType@Tiberium: TerrainType@Tiberium:
Type: Tiberium Type: Tiberium
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 161, 226, 28 Color: 161, 226, 28
TerrainType@BlueTiberium: TerrainType@BlueTiberium:
Type: BlueTiberium Type: BlueTiberium
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 84, 252, 252 Color: 84, 252, 252
Templates: Templates:

View File

@@ -28,11 +28,9 @@
# add sonic tank weapon (currently uses tesla) # add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets) # make deviator change the allegiance of ememy units (currently shoots rockets)
# starport prices should vary # starport prices should vary
# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
# black spots on buildings should be fading team colors # black spots on buildings should be fading team colors
# gamefile extraction (setup/setup.z) from CD fails # gamefile extraction (setup/setup.z) from CD fails
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower # support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
# infantry-only areas (Rough) do not show the dark-green mouse cursor # infantry-only areas (Rough) do not show the dark-green mouse cursor
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI) # put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
# group number metrics are off, should use DrawText not pips SHP # group number metrics are off, should use DrawText not pips SHP
# AcceptSmudges should be a string and not a boolean or array to seperate SmudgeTypes

View File

@@ -159,10 +159,14 @@ World:
PipColor: Green PipColor: Green
AllowedTerrainTypes: Sand AllowedTerrainTypes: Sand
AllowUnderActors: false AllowUnderActors: false
SmudgeLayer@CRATER: SmudgeLayer@rock:
Type:Crater Type:RockCrater
Types:rockcrater1,rockcrater2,sandcrater1,sandcrater2 Types:rockcrater1,rockcrater2
Depths:15,15,15,15 Depths:15,15
SmudgeLayer@sand:
Type:SandCrater
Types:sandcrater1,sandcrater2
Depths:15,15
SpawnMapActors: SpawnMapActors:
CreateMPPlayers: CreateMPPlayers:
MPStartLocations: MPStartLocations:

View File

@@ -914,20 +914,20 @@ pips:
groups: numbers groups: numbers
Start: 0 Start: 0
Length: 10 Length: 10
tag-primary: greenuparrow tag-primary: stars
Start: 0 Start: 0
pip-empty: dots pip-empty: dots
Start: 0 Start: 0
pip-green: dots pip-green: dots
Start: 1 Start: 1
#falls back to RA, but look ok #falls back to RA, but looks ok
clock: clock:
idle: idle:
Start: 0 Start: 0
Length: * Length: *
#falls back to RA, but look ok #falls back to RA, but looks ok
powerdown: powerdown:
disabled: speed disabled: speed
Start: 3 Start: 3

View File

@@ -8,52 +8,52 @@ General:
Terrain: Terrain:
TerrainType@Sand: TerrainType@Sand:
Type: Sand Type: Sand
AcceptSmudge: True AcceptsSmudgeType: SandCrater
IsWater: False IsWater: False
Color: 255,208,192,160 Color: 255,208,192,160
TerrainType@Transition: TerrainType@Transition:
Type: Transition Type: Transition
AcceptSmudge: True AcceptsSmudgeType:
IsWater: False IsWater: False
Color: 255,207,166,100 Color: 255,207,166,100
TerrainType@Rock: TerrainType@Rock:
Type: Rock Type: Rock
AcceptSmudge: True AcceptsSmudgeType: RockCrater
IsWater: False IsWater: False
Color: 255,206,140,66 Color: 255,206,140,66
TerrainType@Cliff: TerrainType@Cliff:
Type: Cliff Type: Cliff
AcceptSmudge: False AcceptsSmudgeType:
IsWater: False IsWater: False
Color: 255,74,41,16 Color: 255,74,41,16
TerrainType@Rough: TerrainType@Rough:
Type: Rough Type: Rough
AcceptSmudge: True AcceptsSmudgeType:
IsWater: False IsWater: False
Color: 255,88,116,116 Color: 255,88,116,116
TerrainType@Concrete: TerrainType@Concrete:
Type: Concrete Type: Concrete
AcceptSmudge: False AcceptsSmudgeType:
IsWater: False IsWater: False
Color: 255,208,192,160 Color: 255,208,192,160
TerrainType@Dune: TerrainType@Dune:
Type: Dune Type: Dune
AcceptSmudge: True AcceptsSmudgeType:
IsWater: False IsWater: False
Color: 255,239,222,140 Color: 255,239,222,140
TerrainType@Spice: TerrainType@Spice:
Type: Spice Type: Spice
AcceptSmudge: False AcceptsSmudgeType:
IsWater: False IsWater: False
Color: 255,239,148,74 Color: 255,239,148,74
TerrainType@SpiceBlobs: TerrainType@SpiceBlobs:
Type: SpiceBlobs Type: SpiceBlobs
AcceptSmudge: False AcceptsSmudgeType:
IsWater: False IsWater: False
Color: 255,206,115,66 Color: 255,206,115,66
TerrainType@Ice: TerrainType@Ice:
Type: Ice Type: Ice
AcceptSmudge: False AcceptsSmudgeType:
IsWater: True IsWater: True
Color: 255,255,255,255 Color: 255,255,255,255

View File

@@ -42,7 +42,7 @@ Dragon:
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
InfDeath: 3 InfDeath: 3
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 50 Damage: 50
ImpactSound: kaboom12 ImpactSound: kaboom12
@@ -75,7 +75,7 @@ QuadRockets:
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
ImpactSound: kaboom12 ImpactSound: kaboom12
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 35 Damage: 35
TurretGun: TurretGun:
@@ -95,7 +95,7 @@ TurretGun:
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
InfDeath: 3 InfDeath: 3
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 60 Damage: 60
25mm: 25mm:
@@ -115,7 +115,7 @@ TurretGun:
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
InfDeath: 3 InfDeath: 3
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 16 Damage: 16
90mm: 90mm:
@@ -135,7 +135,7 @@ TurretGun:
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
InfDeath: 3 InfDeath: 3
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 30 Damage: 30
105mm: 105mm:
@@ -157,7 +157,7 @@ TurretGun:
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
InfDeath: 3 InfDeath: 3
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 40 Damage: 40
120mm: 120mm:
@@ -178,7 +178,7 @@ TurretGun:
Explosion: small_explosion Explosion: small_explosion
WaterExplosion: small_splash WaterExplosion: small_splash
InfDeath: 3 InfDeath: 3
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 50 Damage: 50
227mm: 227mm:
@@ -210,7 +210,7 @@ TurretGun:
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
ImpactSound: kaboom12 ImpactSound: kaboom12
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 25 Damage: 25
#for rocket turret #for rocket turret
@@ -242,7 +242,7 @@ MammothTusk:
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
InfDeath: 2 InfDeath: 2
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 45 Damage: 45
155mm: 155mm:
@@ -268,7 +268,7 @@ MammothTusk:
Explosion: large_explosion Explosion: large_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
InfDeath: 2 InfDeath: 2
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 220 Damage: 220
TTankZap: TTankZap:
@@ -464,7 +464,7 @@ RedEye:
Heavy: 25% Heavy: 25%
Explosion: med_explosion Explosion: med_explosion
InfDeath: 2 InfDeath: 2
SmudgeType: Crater SmudgeType: SandCrater, RockCrater
Damage: 40 Damage: 40
Sniper: Sniper:

View File

@@ -7,44 +7,44 @@ General:
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:
Type: Clear Type: Clear
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 40, 68, 40 Color: 40, 68, 40
TerrainType@Water: TerrainType@Water:
Type: Water Type: Water
IsWater: true IsWater: true
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 116, 164 Color: 92, 116, 164
TerrainType@Road: TerrainType@Road:
Type: Road Type: Road
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 88, 116, 116 Color: 88, 116, 116
TerrainType@Rock: TerrainType@Rock:
Type: Rock Type: Rock
AcceptSmudge: False AcceptsSmudgeType:
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Tree: TerrainType@Tree:
Type: Tree Type: Tree
AcceptSmudge: False AcceptsSmudgeType:
Color: 28, 32, 36 Color: 28, 32, 36
TerrainType@River: TerrainType@River:
Type: River Type: River
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 140, 180 Color: 92, 140, 180
TerrainType@Rough: TerrainType@Rough:
Type: Rough Type: Rough
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Wall: TerrainType@Wall:
Type: Wall Type: Wall
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 208, 192, 160 Color: 208, 192, 160
TerrainType@Beach: TerrainType@Beach:
Type: Beach Type: Beach
AcceptSmudge: False AcceptsSmudgeType:
Color: 176, 156, 120 Color: 176, 156, 120
TerrainType@Ore: TerrainType@Ore:
Type: Ore Type: Ore
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 148, 128, 96 Color: 148, 128, 96
Templates: Templates:

View File

@@ -7,44 +7,44 @@ General:
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:
Type: Clear Type: Clear
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 196, 196, 196 Color: 196, 196, 196
TerrainType@Water: TerrainType@Water:
Type: Water Type: Water
IsWater: true IsWater: true
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 116, 164 Color: 92, 116, 164
TerrainType@Road: TerrainType@Road:
Type: Road Type: Road
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 88, 116, 116 Color: 88, 116, 116
TerrainType@Rock: TerrainType@Rock:
Type: Rock Type: Rock
AcceptSmudge: False AcceptsSmudgeType:
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Tree: TerrainType@Tree:
Type: Tree Type: Tree
AcceptSmudge: False AcceptsSmudgeType:
Color: 28, 32, 36 Color: 28, 32, 36
TerrainType@River: TerrainType@River:
Type: River Type: River
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 140, 180 Color: 92, 140, 180
TerrainType@Rough: TerrainType@Rough:
Type: Rough Type: Rough
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Wall: TerrainType@Wall:
Type: Wall Type: Wall
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 208, 192, 160 Color: 208, 192, 160
TerrainType@Beach: TerrainType@Beach:
Type: Beach Type: Beach
AcceptSmudge: False AcceptsSmudgeType:
Color: 176, 156, 120 Color: 176, 156, 120
TerrainType@Ore: TerrainType@Ore:
Type: Ore Type: Ore
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 148, 128, 96 Color: 148, 128, 96
Templates: Templates:

View File

@@ -7,44 +7,44 @@ General:
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:
Type: Clear Type: Clear
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 40, 68, 40 Color: 40, 68, 40
TerrainType@Water: TerrainType@Water:
Type: Water Type: Water
IsWater: true IsWater: true
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 116, 164 Color: 92, 116, 164
TerrainType@Road: TerrainType@Road:
Type: Road Type: Road
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 88, 116, 116 Color: 88, 116, 116
TerrainType@Rock: TerrainType@Rock:
Type: Rock Type: Rock
AcceptSmudge: False AcceptsSmudgeType:
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Tree: TerrainType@Tree:
Type: Tree Type: Tree
AcceptSmudge: False AcceptsSmudgeType:
Color: 28, 32, 36 Color: 28, 32, 36
TerrainType@River: TerrainType@River:
Type: River Type: River
AcceptSmudge: False AcceptsSmudgeType:
Color: 92, 140, 180 Color: 92, 140, 180
TerrainType@Rough: TerrainType@Rough:
Type: Rough Type: Rough
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 68, 68, 60 Color: 68, 68, 60
TerrainType@Wall: TerrainType@Wall:
Type: Wall Type: Wall
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 208, 192, 160 Color: 208, 192, 160
TerrainType@Beach: TerrainType@Beach:
Type: Beach Type: Beach
AcceptSmudge: False AcceptsSmudgeType:
Color: 176, 156, 120 Color: 176, 156, 120
TerrainType@Ore: TerrainType@Ore:
Type: Ore Type: Ore
AcceptSmudge: True AcceptsSmudgeType: Crater, Scorch
Color: 148, 128, 96 Color: 148, 128, 96
Templates: Templates: