Remove dead helicopter instability code, and some unnecessary fp.

This commit is contained in:
Paul Chote
2011-01-07 19:56:35 +13:00
parent 975682c57b
commit d395c5e05d
2 changed files with 13 additions and 31 deletions

View File

@@ -22,8 +22,6 @@ namespace OpenRA.Mods.RA.Air
{
class HelicopterInfo : AircraftInfo
{
public readonly int InstabilityMagnitude = 1024;
public readonly int InstabilityTicks = 5;
public readonly int IdealSeparation = 40;
public readonly bool LandWhenIdle = true;
@@ -122,7 +120,6 @@ namespace OpenRA.Mods.RA.Air
}
}
int offsetTicks = 0;
public void Tick(Actor self)
{
var aircraft = self.Trait<Aircraft>();
@@ -133,44 +130,29 @@ namespace OpenRA.Mods.RA.Air
.Where(a => a.HasTrait<Helicopter>());
var f = otherHelis
.Select(h => self.Trait<Helicopter>().GetRepulseForce(self, h, h.Trait<Helicopter>()))
.Aggregate(float2.Zero, (a, b) => a + b);
.Select(h => GetRepulseForce(self, h, h.Trait<Helicopter>()))
.Aggregate(int2.Zero, (a, b) => a + b);
RepulsionFacing = Util.GetFacing( f, -1 );
int RepulsionFacing = Util.GetFacing( f.ToFloat2(), -1 );
if( RepulsionFacing != -1 )
aircraft.TickMove( 1024 * aircraft.MovementSpeed, RepulsionFacing );
if (--offsetTicks <= 0)
{
InstabilityFacing = Util.GetFacing( self.World.SharedRandom.Gauss2D( 5 ), -1 );
if( InstabilityFacing != -1 )
aircraft.TickMove( Info.InstabilityMagnitude, InstabilityFacing );
aircraft.Altitude += (int)(Info.InstabilityMagnitude / 1024 * self.World.SharedRandom.Gauss1D(5));
offsetTicks = Info.InstabilityTicks;
}
}
[Sync]
int RepulsionFacing;
[Sync]
int InstabilityFacing;
const float Epsilon = .5f;
public float2 GetRepulseForce(Actor self, Actor h, Aircraft hAir)
// Returns an int2 in subPx units
public int2 GetRepulseForce(Actor self, Actor h, Aircraft hAir)
{
if (self == h)
return float2.Zero;
return int2.Zero;
if( hAir.Altitude < Altitude )
return float2.Zero;
var d = self.CenterLocation - h.CenterLocation;
return int2.Zero;
var d = (self.CenterLocation - h.CenterLocation).ToInt2();
if (d.Length > Info.IdealSeparation)
return float2.Zero;
return int2.Zero;
if (d.LengthSquared < Epsilon)
return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f);
return (5 / d.LengthSquared) * d;
if (d.LengthSquared < 1)
return Aircraft.SubPxVector[self.World.SharedRandom.Next(255)];
return (5120 / d.LengthSquared) * d;
}
}
}