Merge pull request #8056 from penev92/bleed_carryalls

Added unit repair via order button with optional Carryall transport
This commit is contained in:
Oliver Brakmann
2015-05-26 12:14:02 +02:00
9 changed files with 168 additions and 46 deletions

View File

@@ -42,8 +42,7 @@ namespace OpenRA.Mods.Common.Traits
{
get
{
yield return new EnterAlliedActorTargeter<Building>("Repair", 5,
target => CanRepairAt(target), _ => CanRepair() || CanRearm());
yield return new EnterAlliedActorTargeter<Building>("Repair", 5, CanRepairAt, _ => CanRepair() || CanRearm());
}
}
@@ -92,21 +91,60 @@ namespace OpenRA.Mods.Common.Traits
self.SetTargetLine(target, Color.Green);
self.CancelActivity();
self.QueueActivity(new MoveAdjacentTo(self, target));
self.QueueActivity(movement.MoveTo(self.World.Map.CellContaining(order.TargetActor.CenterPosition), order.TargetActor));
if (CanRearmAt(order.TargetActor) && CanRearm())
self.QueueActivity(new Rearm(self));
self.QueueActivity(new WaitForTransport(self, Util.SequenceActivities(new MoveAdjacentTo(self, target),
new CallFunc(() => AfterReachActivities(self, order, movement)))));
self.QueueActivity(new Repair(order.TargetActor));
var rp = order.TargetActor.TraitOrDefault<RallyPoint>();
if (rp != null)
self.QueueActivity(new CallFunc(() =>
{
self.SetTargetLine(Target.FromCell(self.World, rp.Location), Color.Green);
self.QueueActivity(movement.MoveTo(rp.Location, order.TargetActor));
}));
TryCallTransport(self, target, new CallFunc(() => AfterReachActivities(self, order, movement)));
}
}
void AfterReachActivities(Actor self, Order order, IMove movement)
{
if (!order.TargetActor.IsInWorld || order.TargetActor.IsDead || order.TargetActor.IsDisabled())
return;
// TODO: This is hacky, but almost every single component affected
// will need to be rewritten anyway, so this is OK for now.
self.QueueActivity(movement.MoveTo(self.World.Map.CellContaining(order.TargetActor.CenterPosition), order.TargetActor));
if (CanRearmAt(order.TargetActor) && CanRearm())
self.QueueActivity(new Rearm(self));
self.QueueActivity(new Repair(order.TargetActor));
var rp = order.TargetActor.TraitOrDefault<RallyPoint>();
if (rp != null)
{
self.QueueActivity(new CallFunc(() =>
{
self.SetTargetLine(Target.FromCell(self.World, rp.Location), Color.Green);
self.QueueActivity(movement.MoveTo(rp.Location, order.TargetActor));
}));
}
}
public Actor FindRepairBuilding(Actor self)
{
var repairBuilding = self.World.ActorsWithTrait<RepairsUnits>()
.Where(a => !a.Actor.IsDead && a.Actor.IsInWorld
&& a.Actor.Owner == self.Owner &&
info.RepairBuildings.Contains(a.Actor.Info.Name))
.OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
// Worst case FirstOrDefault() will return a TraitPair<null, null>, which is OK.
return repairBuilding.FirstOrDefault().Actor;
}
static void TryCallTransport(Actor self, Target target, Activity nextActivity)
{
var transport = self.TraitOrDefault<ICallForTransport>();
if (transport == null)
return;
var targetCell = self.World.Map.CellContaining(target.CenterPosition);
if ((self.CenterPosition - target.CenterPosition).LengthSquared < transport.MinimumDistance.Range * transport.MinimumDistance.Range)
return;
transport.RequestTransport(targetCell, nextActivity);
}
}
}