From d3c1831bc0b796ba83cba520cf4cb9fc2ceab1bf Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 1 Apr 2013 17:39:22 -0700 Subject: [PATCH] obelisk range +1 Seems like Obelisk is not used much and that it is underpowered. Could use +1 range. Rationale: it uses tons of energy (150) and costs a lot ($1500), compared to ATWR (30 energy, $1000) which has a range of 8. (Obelisk is 7 at the moment). Obelisk also is comparatively easily destroyed since its HP are lower. Since it's vulnerable to power outages and artillery, it seems a bit more range will help get better use out of it. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index ef6de6df8b..ed7c3d2ab9 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -756,7 +756,7 @@ Napalm.Crate: Laser: ROF: 90 - Range: 7.5 + Range: 8.5 Charges: true Report: OBELRAY1 Projectile: LaserZap