Fix Smoke facings to not track spawner's facing
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@@ -182,7 +182,7 @@ namespace OpenRA.Mods.Common.Effects
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if (!string.IsNullOrEmpty(info.Trail) && --smokeTicks < 0)
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{
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, () => GetEffectiveFacing(), info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, GetEffectiveFacing(), info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
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smokeTicks = info.TrailInterval;
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}
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@@ -805,7 +805,7 @@ namespace OpenRA.Mods.Common.Effects
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// Create the smoke trail effect
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if (!string.IsNullOrEmpty(info.TrailImage) && --ticksToNextSmoke < 0 && (state != States.Freefall || info.TrailWhenDeactivated))
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{
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world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, () => renderFacing, info.TrailImage, trailPalette, info.TrailSequence)));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, renderFacing, info.TrailImage, trailPalette, info.TrailSequence)));
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ticksToNextSmoke = info.TrailInterval;
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}
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@@ -24,15 +24,15 @@ namespace OpenRA.Mods.Common.Effects
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readonly string palette;
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public Smoke(World world, WPos pos, string trail, string palette, string sequence)
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: this(world, pos, () => 0, trail, palette, sequence) { }
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: this(world, pos, 0, trail, palette, sequence) { }
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public Smoke(World world, WPos pos, Func<int> facingFunc, string trail, string palette, string sequence)
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public Smoke(World world, WPos pos, int facing, string trail, string palette, string sequence)
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{
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this.world = world;
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this.pos = pos;
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this.palette = palette;
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anim = new Animation(world, trail, facingFunc);
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anim = new Animation(world, trail, () => facing);
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anim.PlayThen(sequence,
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() => world.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly SmokeTrailWhenDamagedInfo info;
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readonly BodyOrientation body;
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readonly Func<int> getFacing;
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readonly int getFacing;
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int ticks;
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public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
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@@ -42,9 +42,9 @@ namespace OpenRA.Mods.Common.Traits
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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getFacing = () => facing.Facing;
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getFacing = facing.Facing;
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else
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getFacing = () => 0;
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getFacing = 0;
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}
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public void Tick(Actor self)
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