Fix Smoke facings to not track spawner's facing

This commit is contained in:
reaperrr
2016-03-12 13:12:42 +01:00
parent c32bf9f8f7
commit d3ca9e1733
4 changed files with 8 additions and 8 deletions

View File

@@ -182,7 +182,7 @@ namespace OpenRA.Mods.Common.Effects
if (!string.IsNullOrEmpty(info.Trail) && --smokeTicks < 0)
{
var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, () => GetEffectiveFacing(), info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, GetEffectiveFacing(), info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
smokeTicks = info.TrailInterval;
}