Fix Smoke facings to not track spawner's facing

This commit is contained in:
reaperrr
2016-03-12 13:12:42 +01:00
parent c32bf9f8f7
commit d3ca9e1733
4 changed files with 8 additions and 8 deletions

View File

@@ -24,15 +24,15 @@ namespace OpenRA.Mods.Common.Effects
readonly string palette;
public Smoke(World world, WPos pos, string trail, string palette, string sequence)
: this(world, pos, () => 0, trail, palette, sequence) { }
: this(world, pos, 0, trail, palette, sequence) { }
public Smoke(World world, WPos pos, Func<int> facingFunc, string trail, string palette, string sequence)
public Smoke(World world, WPos pos, int facing, string trail, string palette, string sequence)
{
this.world = world;
this.pos = pos;
this.palette = palette;
anim = new Animation(world, trail, facingFunc);
anim = new Animation(world, trail, () => facing);
anim.PlayThen(sequence,
() => world.AddFrameEndTask(w => w.Remove(this)));
}