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@@ -44,17 +44,17 @@ namespace OpenRA.Mods.RA.Activities
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}
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}
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var ml = self.Trait<Minelayer>();
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var ml = self.Trait<Minelayer>();
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if (ml.minefield.Contains(self.Location) &&
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if (ml.Minefield.Contains(self.Location) &&
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ShouldLayMine(self, self.Location))
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ShouldLayMine(self, self.Location))
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{
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{
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LayMine(self);
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LayMine(self);
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return Util.SequenceActivities(new Wait(20), this); // a little wait after placing each mine, for show
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return Util.SequenceActivities(new Wait(20), this); // a little wait after placing each mine, for show
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}
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}
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if (ml.minefield.Length > 0)
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if (ml.Minefield.Length > 0)
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for (var n = 0; n < 20; n++) // dont get stuck forever here
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for (var n = 0; n < 20; n++) // dont get stuck forever here
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{
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{
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var p = ml.minefield.Random(self.World.SharedRandom);
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var p = ml.Minefield.Random(self.World.SharedRandom);
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if (ShouldLayMine(self, p))
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if (ShouldLayMine(self, p))
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return Util.SequenceActivities( movement.MoveTo(p, 0), this );
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return Util.SequenceActivities( movement.MoveTo(p, 0), this );
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}
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}
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync
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class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync
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{
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{
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/* [Sync] when sync can cope with arrays! */
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/* [Sync] when sync can cope with arrays! */
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public CPos[] minefield = null;
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public CPos[] Minefield = null;
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[Sync] CPos minefieldStart;
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[Sync] CPos minefieldStart;
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Actor self;
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Actor self;
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Sprite tile;
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Sprite tile;
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA
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{
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{
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var movement = self.Trait<IPositionable>();
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var movement = self.Trait<IPositionable>();
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minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
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Minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
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self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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.Where(p => movement.CanEnterCell(p)).ToArray();
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.Where(p => movement.CanEnterCell(p)).ToArray();
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@@ -98,11 +98,11 @@ namespace OpenRA.Mods.RA
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public void RenderAfterWorld(WorldRenderer wr)
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public void RenderAfterWorld(WorldRenderer wr)
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{
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{
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if (self.Owner != self.World.LocalPlayer || minefield == null)
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if (self.Owner != self.World.LocalPlayer || Minefield == null)
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return;
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return;
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var pal = wr.Palette("terrain");
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var pal = wr.Palette("terrain");
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foreach (var c in minefield)
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foreach (var c in Minefield)
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new SpriteRenderable(tile, c.CenterPosition,
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new SpriteRenderable(tile, c.CenterPosition,
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WVec.Zero, -511, pal, 1f, true).Render(wr);
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WVec.Zero, -511, pal, 1f, true).Render(wr);
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}
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}
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