add ActionQueue, rather than leaving random variables lying around in Game.cs

This commit is contained in:
Chris Forbes
2011-01-27 21:46:36 +13:00
parent c1fefe0b96
commit d3ddefbaa3
3 changed files with 47 additions and 7 deletions

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
namespace OpenRA.FileFormats
{
/// <summary>
/// A thread-safe action queue, suitable for passing units of work between threads.
/// </summary>
public class ActionQueue
{
object syncRoot = new object();
Action actions = () => { };
public void Add(Action a)
{
lock (syncRoot)
actions += a;
}
public void PerformActions()
{
Action a;
lock (syncRoot)
{
a = actions;
actions = () => { };
}
a();
}
}
}