add ActionQueue, rather than leaving random variables lying around in Game.cs
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@@ -75,6 +75,7 @@
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<Compile Include="PackageEntry.cs" />
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<Compile Include="Palette.cs" />
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<Compile Include="PlayerColorRemap.cs" />
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<Compile Include="Primitives\ActionQueue.cs" />
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<Compile Include="Primitives\DisposableAction.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Thirdparty\Random.cs" />
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40
OpenRA.FileFormats/Primitives/ActionQueue.cs
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40
OpenRA.FileFormats/Primitives/ActionQueue.cs
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@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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namespace OpenRA.FileFormats
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{
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/// <summary>
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/// A thread-safe action queue, suitable for passing units of work between threads.
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/// </summary>
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public class ActionQueue
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{
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object syncRoot = new object();
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Action actions = () => { };
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public void Add(Action a)
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{
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lock (syncRoot)
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actions += a;
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}
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public void PerformActions()
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{
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Action a;
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lock (syncRoot)
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{
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a = actions;
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actions = () => { };
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}
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a();
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}
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}
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}
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@@ -102,9 +102,9 @@ namespace OpenRA
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return Widget.OpenWindow(widget, new Dictionary<string,object>{{ "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }});
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}
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static object syncroot = new object();
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static Action tickActions = () => {};
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public static void RunAfterTick(Action a) { lock(syncroot) tickActions += a; }
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static ActionQueue afterTickActions = new ActionQueue();
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public static void RunAfterTick(Action a) { afterTickActions.Add(a); }
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static void Tick( OrderManager orderManager, Viewport viewPort )
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{
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if (orderManager.Connection.ConnectionState != lastConnectionState)
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@@ -128,9 +128,8 @@ namespace OpenRA
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PerfHistory.items["batches"].Tick();
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MasterServerQuery.Tick();
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Action a;
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lock(syncroot) { a = tickActions; tickActions = () => {}; }
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a();
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afterTickActions.PerformActions();
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}
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private static void Tick( OrderManager orderManager )
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