add ActionQueue, rather than leaving random variables lying around in Game.cs

This commit is contained in:
Chris Forbes
2011-01-27 21:46:36 +13:00
parent c1fefe0b96
commit d3ddefbaa3
3 changed files with 47 additions and 7 deletions

View File

@@ -75,6 +75,7 @@
<Compile Include="PackageEntry.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Primitives\ActionQueue.cs" />
<Compile Include="Primitives\DisposableAction.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Thirdparty\Random.cs" />

View File

@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
namespace OpenRA.FileFormats
{
/// <summary>
/// A thread-safe action queue, suitable for passing units of work between threads.
/// </summary>
public class ActionQueue
{
object syncRoot = new object();
Action actions = () => { };
public void Add(Action a)
{
lock (syncRoot)
actions += a;
}
public void PerformActions()
{
Action a;
lock (syncRoot)
{
a = actions;
actions = () => { };
}
a();
}
}
}

View File

@@ -102,9 +102,9 @@ namespace OpenRA
return Widget.OpenWindow(widget, new Dictionary<string,object>{{ "world", world }, { "orderManager", orderManager }, { "worldRenderer", worldRenderer }});
}
static object syncroot = new object();
static Action tickActions = () => {};
public static void RunAfterTick(Action a) { lock(syncroot) tickActions += a; }
static ActionQueue afterTickActions = new ActionQueue();
public static void RunAfterTick(Action a) { afterTickActions.Add(a); }
static void Tick( OrderManager orderManager, Viewport viewPort )
{
if (orderManager.Connection.ConnectionState != lastConnectionState)
@@ -128,9 +128,8 @@ namespace OpenRA
PerfHistory.items["batches"].Tick();
MasterServerQuery.Tick();
Action a;
lock(syncroot) { a = tickActions; tickActions = () => {}; }
a();
afterTickActions.PerformActions();
}
private static void Tick( OrderManager orderManager )