Add ReturnToBase (F) support for aircraft; #1084
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@@ -231,7 +231,14 @@ namespace OpenRA.Mods.RA.Air
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Move" || order.OrderString == "Enter") ? "Move" : null;
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switch( order.OrderString )
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{
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case "Move":
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case "Enter":
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case "ReturnToBase":
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return "Move";
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default: return null;
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}
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}
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}
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@@ -76,6 +76,12 @@ namespace OpenRA.Mods.RA.Air
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QueueResupplyActivities(order.TargetActor);
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}
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if (order.OrderString == "ReturnToBase")
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{
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self.CancelActivity();
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self.QueueActivity( new HeliReturn() );
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}
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if (order.OrderString == "Stop")
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{
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self.CancelActivity();
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@@ -68,6 +68,12 @@ namespace OpenRA.Mods.RA.Air
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UnReserve();
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self.CancelActivity();
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}
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else if (order.OrderString == "ReturnToBase")
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{
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UnReserve();
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self.CancelActivity();
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self.QueueActivity(new ReturnToBase(self,null));
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}
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else
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{
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// Game.Debug("Unreserve due to unhandled order: {0}".F(order.OrderString));
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@@ -104,7 +104,8 @@ namespace OpenRA.Mods.RA.Widgets
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bool PerformDeploy()
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{
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/* hack: two orders here -- DeployTransform and Unload. */
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/* hack: three orders here -- DeployTransform and Unload. */
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PerformKeyboardOrderOnSelection(a => new Order("ReturnToBase", a, false));
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PerformKeyboardOrderOnSelection(a => new Order("DeployTransform", a, false));
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PerformKeyboardOrderOnSelection(a => new Order("Unload", a, false));
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return true;
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