D2k weapon renamings

This commit is contained in:
reaperrr
2015-09-06 03:46:32 +02:00
parent e74c0d6c13
commit d3e8ffceb2
6 changed files with 48 additions and 46 deletions

View File

@@ -140,7 +140,7 @@ orni.bomber:
Inherits: ^Plane Inherits: ^Plane
AttackBomber: AttackBomber:
Armament: Armament:
Weapon: Napalm Weapon: OrniBomb
Health: Health:
HP: 100 HP: 100
Armor: Armor:

View File

@@ -147,7 +147,7 @@
FallsToEarth: FallsToEarth:
Spins: False Spins: False
Moves: True Moves: True
Explosion: UnitExplodeScale Explosion: UnitExplodeLarge
^TowerHusk: ^TowerHusk:
Health: Health:

View File

@@ -124,9 +124,9 @@ fremen:
AutoTarget: AutoTarget:
ScanRadius: 7 ScanRadius: 7
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Sniper Weapon: Fremen_S
Armament@SECONDARY: Armament@SECONDARY:
Weapon: Slung Weapon: Fremen_L
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
@@ -155,8 +155,8 @@ grenadier:
Mobile: Mobile:
Speed: 53 Speed: 53
Armament: Armament:
Weapon: Grenade
LocalOffset: 0,0,555 LocalOffset: 0,0,555
Weapon: grenade
FireDelay: 15 FireDelay: 15
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
@@ -188,9 +188,9 @@ sardaukar:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Vulcan Weapon: M_LMG
Armament@SECONDARY: Armament@SECONDARY:
Weapon: Slung Weapon: FREMEN_L
AttackFrontal: AttackFrontal:
AttractsWorms: AttractsWorms:
Intensity: 180 Intensity: 180

View File

@@ -554,7 +554,7 @@ guntower:
ROT: 6 ROT: 6
InitialFacing: 128 InitialFacing: 128
Armament: Armament:
Weapon: TurretGun Weapon: 110mm_Gun
LocalOffset: 512,0,432 LocalOffset: 512,0,432
MuzzleSequence: muzzle MuzzleSequence: muzzle
DetectCloaked: DetectCloaked:

View File

@@ -25,8 +25,8 @@ mcv:
RequiredForShortGame: true RequiredForShortGame: true
BaseBuilding: BaseBuilding:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeLarge
Transforms: Transforms:
Facing: 16 Facing: 16
IntoActor: conyard IntoActor: conyard
@@ -73,8 +73,8 @@ harvester:
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Explodes: Explodes:
Weapon: SpiceExplosion Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: Harvester.Husk Actor: Harvester.Husk
WithHarvestOverlay: WithHarvestOverlay:
@@ -115,8 +115,8 @@ trike:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: UnitExplodeTiny Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeSmall
AttractsWorms: AttractsWorms:
Intensity: 420 Intensity: 420
@@ -141,13 +141,13 @@ quad:
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
Armament: Armament:
Weapon: QuadRockets Weapon: Rocket
LocalOffset: 128,64,64, 128,-64,64 LocalOffset: 128,64,64, 128,-64,64
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: UnitExplodeTiny Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeSmall
Selectable: Selectable:
Class: quad Class: quad
AttractsWorms: AttractsWorms:
@@ -187,8 +187,8 @@ siegetank:
WithMuzzleFlash: WithMuzzleFlash:
WithTurret: WithTurret:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeMed
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
Selectable: Selectable:
@@ -228,8 +228,8 @@ missiletank:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeMed
Selectable: Selectable:
Class: missiletank Class: missiletank
SpawnActorOnDeath: SpawnActorOnDeath:
@@ -263,8 +263,8 @@ sonictank:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: sonictank.husk Actor: sonictank.husk
AttractsWorms: AttractsWorms:
@@ -300,8 +300,8 @@ devast:
IgnoreOffset: true IgnoreOffset: true
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: devast.husk Actor: devast.husk
AttractsWorms: AttractsWorms:
@@ -337,8 +337,8 @@ raider:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: UnitExplodeTiny Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeSmall
AttractsWorms: AttractsWorms:
Intensity: 420 Intensity: 420
@@ -382,14 +382,14 @@ deviatortank:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Armament: Armament:
Weapon: NerveGasMissile Weapon: DeviatorMissile
LocalOffset: -299,0,85 LocalOffset: -299,0,85
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: deviatortank.husk Actor: deviatortank.husk
AttractsWorms: AttractsWorms:
@@ -419,7 +419,7 @@ deviatortank:
ROT: 6 ROT: 6
RealignDelay: 0 RealignDelay: 0
Armament: Armament:
Weapon: 90mm Weapon: 80mm_A
Recoil: 128 Recoil: 128
RecoilRecovery: 32 RecoilRecovery: 32
LocalOffset: 256,0,0 LocalOffset: 256,0,0
@@ -429,8 +429,8 @@ deviatortank:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeMed
Selectable: Selectable:
Class: combat Class: combat
AttractsWorms: AttractsWorms:
@@ -441,7 +441,7 @@ combata:
Buildable: Buildable:
Prerequisites: ~heavy.atreides Prerequisites: ~heavy.atreides
Armament: Armament:
Weapon: 90mma Weapon: 80mm_A
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: combata.husk Actor: combata.husk
@@ -449,6 +449,8 @@ combath:
Inherits: ^combat Inherits: ^combat
Buildable: Buildable:
Prerequisites: ~heavy.harkonnen Prerequisites: ~heavy.harkonnen
Armament:
Weapon: 80mm_H
Mobile: Mobile:
Speed: 53 Speed: 53
ROT: 4 ROT: 4

View File

@@ -53,7 +53,7 @@ Bazooka:
Explosion: small_explosion Explosion: small_explosion
ImpactSound: EXPLSML1.WAV ImpactSound: EXPLSML1.WAV
Sniper: Fremen_S:
ReloadDelay: 100 ReloadDelay: 100
Range: 8c512 Range: 8c512
Report: FREMODD1.WAV Report: FREMODD1.WAV
@@ -71,7 +71,7 @@ Sniper:
ValidTargets: Infantry ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Vulcan: M_LMG:
ReloadDelay: 30 ReloadDelay: 30
Range: 5c768 Range: 5c768
Report: VULCAN.AUD Report: VULCAN.AUD
@@ -93,7 +93,7 @@ Vulcan:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: piffs Explosion: piffs
Slung: Fremen_L:
ReloadDelay: 60 ReloadDelay: 60
Delay: 5 Delay: 5
Range: 5c512 Range: 5c512
@@ -168,7 +168,7 @@ HMGo:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: piffs Explosion: piffs
QuadRockets: Rocket:
ReloadDelay: 40 ReloadDelay: 40
Burst: 2 Burst: 2
BurstDelay: 25 BurstDelay: 25
@@ -202,7 +202,7 @@ QuadRockets:
Explosion: med_explosion Explosion: med_explosion
ImpactSound: EXPLSML1.WAV ImpactSound: EXPLSML1.WAV
TurretGun: 110mm_Gun:
ReloadDelay: 35 ReloadDelay: 35
Range: 7c0 Range: 7c0
Report: TURRET1.WAV Report: TURRET1.WAV
@@ -261,7 +261,7 @@ TowerMissile:
Explosion: small_explosion Explosion: small_explosion
ImpactSound: EXPLMD1.WAV ImpactSound: EXPLMD1.WAV
90mm: 80mm_A:
ReloadDelay: 50 ReloadDelay: 50
Range: 5c768 Range: 5c768
Report: MEDTANK1.WAV Report: MEDTANK1.WAV
@@ -284,7 +284,7 @@ TowerMissile:
Explosion: small_napalm Explosion: small_napalm
ImpactSound: EXPLSML4.WAV ImpactSound: EXPLSML4.WAV
90mma: 80mm_H:
ReloadDelay: 50 ReloadDelay: 50
Range: 7c0 Range: 7c0
Report: MEDTANK1.WAV Report: MEDTANK1.WAV
@@ -363,7 +363,7 @@ DevBullet:
Explosion: mini_explosion Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV ImpactSound: EXPLMD3.WAV
NerveGasMissile: DeviatorMissile:
ReloadDelay: 120 ReloadDelay: 120
Range: 8c0 Range: 8c0
Report: MISSLE1.WAV Report: MISSLE1.WAV
@@ -506,7 +506,7 @@ ParaBomb:
Explosion: self_destruct Explosion: self_destruct
ImpactSound: EXPLLG3.WAV ImpactSound: EXPLLG3.WAV
Napalm: OrniBomb:
ReloadDelay: 2 ReloadDelay: 2
Range: 3c0 Range: 3c0
Projectile: GravityBomb Projectile: GravityBomb
@@ -620,7 +620,7 @@ UnitExplodeSmall:
Explosion: self_destruct Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny: UnitExplodeMed:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 224 Spread: 224
Damage: 30 Damage: 30
@@ -634,7 +634,7 @@ UnitExplodeTiny:
Explosion: med_explosion Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale: UnitExplodeLarge:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 416 Spread: 416
Damage: 90 Damage: 90
@@ -648,7 +648,7 @@ UnitExplodeScale:
Explosion: building Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade: grenade:
ReloadDelay: 60 ReloadDelay: 60
Range: 4c0 Range: 4c0
Report: Report: