D2k weapon renamings

This commit is contained in:
reaperrr
2015-09-06 03:46:32 +02:00
parent e74c0d6c13
commit d3e8ffceb2
6 changed files with 48 additions and 46 deletions

View File

@@ -140,7 +140,7 @@ orni.bomber:
Inherits: ^Plane
AttackBomber:
Armament:
Weapon: Napalm
Weapon: OrniBomb
Health:
HP: 100
Armor:

View File

@@ -147,7 +147,7 @@
FallsToEarth:
Spins: False
Moves: True
Explosion: UnitExplodeScale
Explosion: UnitExplodeLarge
^TowerHusk:
Health:

View File

@@ -124,9 +124,9 @@ fremen:
AutoTarget:
ScanRadius: 7
Armament@PRIMARY:
Weapon: Sniper
Weapon: Fremen_S
Armament@SECONDARY:
Weapon: Slung
Weapon: Fremen_L
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
@@ -155,8 +155,8 @@ grenadier:
Mobile:
Speed: 53
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
Weapon: grenade
FireDelay: 15
AttackFrontal:
WithInfantryBody:
@@ -188,9 +188,9 @@ sardaukar:
WithInfantryBody:
AttackSequence: shoot
Armament@PRIMARY:
Weapon: Vulcan
Weapon: M_LMG
Armament@SECONDARY:
Weapon: Slung
Weapon: FREMEN_L
AttackFrontal:
AttractsWorms:
Intensity: 180

View File

@@ -554,7 +554,7 @@ guntower:
ROT: 6
InitialFacing: 128
Armament:
Weapon: TurretGun
Weapon: 110mm_Gun
LocalOffset: 512,0,432
MuzzleSequence: muzzle
DetectCloaked:

View File

@@ -25,8 +25,8 @@ mcv:
RequiredForShortGame: true
BaseBuilding:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
Transforms:
Facing: 16
IntoActor: conyard
@@ -73,8 +73,8 @@ harvester:
RevealsShroud:
Range: 4c0
Explodes:
Weapon: SpiceExplosion
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
Actor: Harvester.Husk
WithHarvestOverlay:
@@ -115,8 +115,8 @@ trike:
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AttractsWorms:
Intensity: 420
@@ -141,13 +141,13 @@ quad:
RevealsShroud:
Range: 8c0
Armament:
Weapon: QuadRockets
Weapon: Rocket
LocalOffset: 128,64,64, 128,-64,64
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Class: quad
AttractsWorms:
@@ -187,8 +187,8 @@ siegetank:
WithMuzzleFlash:
WithTurret:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
AutoTarget:
InitialStance: Defend
Selectable:
@@ -228,8 +228,8 @@ missiletank:
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
Selectable:
Class: missiletank
SpawnActorOnDeath:
@@ -263,8 +263,8 @@ sonictank:
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
Actor: sonictank.husk
AttractsWorms:
@@ -300,8 +300,8 @@ devast:
IgnoreOffset: true
AutoTarget:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
Actor: devast.husk
AttractsWorms:
@@ -337,8 +337,8 @@ raider:
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AttractsWorms:
Intensity: 420
@@ -382,14 +382,14 @@ deviatortank:
RevealsShroud:
Range: 5c0
Armament:
Weapon: NerveGasMissile
Weapon: DeviatorMissile
LocalOffset: -299,0,85
AttackFrontal:
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
Actor: deviatortank.husk
AttractsWorms:
@@ -419,7 +419,7 @@ deviatortank:
ROT: 6
RealignDelay: 0
Armament:
Weapon: 90mm
Weapon: 80mm_A
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
@@ -429,8 +429,8 @@ deviatortank:
WithTurret:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
Selectable:
Class: combat
AttractsWorms:
@@ -441,7 +441,7 @@ combata:
Buildable:
Prerequisites: ~heavy.atreides
Armament:
Weapon: 90mma
Weapon: 80mm_A
SpawnActorOnDeath:
Actor: combata.husk
@@ -449,6 +449,8 @@ combath:
Inherits: ^combat
Buildable:
Prerequisites: ~heavy.harkonnen
Armament:
Weapon: 80mm_H
Mobile:
Speed: 53
ROT: 4

View File

@@ -53,7 +53,7 @@ Bazooka:
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
Sniper:
Fremen_S:
ReloadDelay: 100
Range: 8c512
Report: FREMODD1.WAV
@@ -71,7 +71,7 @@ Sniper:
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Vulcan:
M_LMG:
ReloadDelay: 30
Range: 5c768
Report: VULCAN.AUD
@@ -93,7 +93,7 @@ Vulcan:
Warhead@2Eff: CreateEffect
Explosion: piffs
Slung:
Fremen_L:
ReloadDelay: 60
Delay: 5
Range: 5c512
@@ -168,7 +168,7 @@ HMGo:
Warhead@2Eff: CreateEffect
Explosion: piffs
QuadRockets:
Rocket:
ReloadDelay: 40
Burst: 2
BurstDelay: 25
@@ -202,7 +202,7 @@ QuadRockets:
Explosion: med_explosion
ImpactSound: EXPLSML1.WAV
TurretGun:
110mm_Gun:
ReloadDelay: 35
Range: 7c0
Report: TURRET1.WAV
@@ -261,7 +261,7 @@ TowerMissile:
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
90mm:
80mm_A:
ReloadDelay: 50
Range: 5c768
Report: MEDTANK1.WAV
@@ -284,7 +284,7 @@ TowerMissile:
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
90mma:
80mm_H:
ReloadDelay: 50
Range: 7c0
Report: MEDTANK1.WAV
@@ -363,7 +363,7 @@ DevBullet:
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
NerveGasMissile:
DeviatorMissile:
ReloadDelay: 120
Range: 8c0
Report: MISSLE1.WAV
@@ -506,7 +506,7 @@ ParaBomb:
Explosion: self_destruct
ImpactSound: EXPLLG3.WAV
Napalm:
OrniBomb:
ReloadDelay: 2
Range: 3c0
Projectile: GravityBomb
@@ -620,7 +620,7 @@ UnitExplodeSmall:
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
UnitExplodeMed:
Warhead@1Dam: SpreadDamage
Spread: 224
Damage: 30
@@ -634,7 +634,7 @@ UnitExplodeTiny:
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
UnitExplodeLarge:
Warhead@1Dam: SpreadDamage
Spread: 416
Damage: 90
@@ -648,7 +648,7 @@ UnitExplodeScale:
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade:
grenade:
ReloadDelay: 60
Range: 4c0
Report: