replace WithSpinner → WithIdleOverlay
This commit is contained in:
@@ -432,7 +432,6 @@
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<Compile Include="Armament.cs" />
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<Compile Include="Armament.cs" />
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<Compile Include="DebugMuzzlePositions.cs" />
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<Compile Include="DebugMuzzlePositions.cs" />
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Render\WithSpinner.cs" />
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<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
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<Compile Include="RepairsBridges.cs" />
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<Compile Include="RepairsBridges.cs" />
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<Compile Include="Activities\RepairBridge.cs" />
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<Compile Include="Activities\RepairBridge.cs" />
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@@ -1,42 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithSpinnerInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "spinner";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public object Create(ActorInitializer init) { return new WithSpinner(init.self, this); }
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}
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class WithSpinner
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{
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public WithSpinner(Actor self, WithSpinnerInfo info)
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{
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<IBodyOrientation>();
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var spinner = new Animation(rs.GetImage(self));
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spinner.PlayRepeating(info.Sequence);
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rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset(spinner,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
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}
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}
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}
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@@ -565,7 +565,8 @@ MHQ:
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 6
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RenderUnit:
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RenderUnit:
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WithSpinner:
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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Offset: -256,0,256
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Offset: -256,0,256
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AttackMove:
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AttackMove:
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JustMove: yes
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JustMove: yes
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@@ -509,8 +509,9 @@ MGG:
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 6
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RenderUnit:
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RenderUnit:
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WithSpinner:
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WithIdleOverlay@SPINNER:
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Offset: -299,0,171
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Offset: -299,0,171
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Sequence: spinner
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AttackMove:
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AttackMove:
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JustMove: yes
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JustMove: yes
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CreatesShroud:
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CreatesShroud:
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@@ -554,7 +555,8 @@ MRJ:
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 6
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RenderUnit:
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RenderUnit:
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WithSpinner:
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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Offset: -256,0,256
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Offset: -256,0,256
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AttackMove:
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AttackMove:
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JustMove: yes
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JustMove: yes
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@@ -651,7 +653,8 @@ TTNK:
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LocalOffset: 0,0,213
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LocalOffset: 0,0,213
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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WithSpinner:
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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Selectable:
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Selectable:
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Bounds: 28,28,0,0
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Bounds: 28,28,0,0
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AutoTarget:
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AutoTarget:
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