Support map-defined AI in the lobby.
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@@ -249,8 +249,6 @@ namespace OpenRA.Widgets
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return trimmed;
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}
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public static Action Once(Action a) { return () => { if (a != null) { a(); a = null; } }; }
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public static string ChooseInitialMap(string initialUid)
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{
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if (string.IsNullOrEmpty(initialUid) || Game.ModData.MapCache[initialUid].Status != MapStatus.Available)
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