Fix IDE0039

This commit is contained in:
RoosterDragon
2023-02-19 11:56:54 +00:00
committed by abcdefg30
parent 4b3f7034b2
commit d4135d608e
67 changed files with 498 additions and 505 deletions

View File

@@ -390,7 +390,7 @@ namespace OpenRA.Mods.Common.Traits
return (null, 0);
// Find the buildable cell that is closest to pos and centered around center
Func<CPos, CPos, int, int, (CPos? Location, int Variant)> findPos = (center, target, minRange, maxRange) =>
(CPos? Location, int Variant) FindPos(CPos center, CPos target, int minRange, int maxRange)
{
var actorVariant = 0;
var buildingVariantInfo = actorInfo.TraitInfoOrDefault<PlaceBuildingVariantsInfo>();
@@ -461,7 +461,7 @@ namespace OpenRA.Mods.Common.Traits
}
return (null, 0);
};
}
var baseCenter = baseBuilder.GetRandomBaseCenter();
@@ -475,7 +475,7 @@ namespace OpenRA.Mods.Common.Traits
var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter;
return findPos(baseBuilder.DefenseCenter, targetCell, baseBuilder.Info.MinimumDefenseRadius, baseBuilder.Info.MaximumDefenseRadius);
return FindPos(baseBuilder.DefenseCenter, targetCell, baseBuilder.Info.MinimumDefenseRadius, baseBuilder.Info.MaximumDefenseRadius);
case BuildingType.Refinery:
@@ -488,17 +488,17 @@ namespace OpenRA.Mods.Common.Traits
foreach (var r in nearbyResources)
{
var found = findPos(baseCenter, r, baseBuilder.Info.MinBaseRadius, baseBuilder.Info.MaxBaseRadius);
var found = FindPos(baseCenter, r, baseBuilder.Info.MinBaseRadius, baseBuilder.Info.MaxBaseRadius);
if (found.Location != null)
return found;
}
}
// Try and find a free spot somewhere else in the base
return findPos(baseCenter, baseCenter, baseBuilder.Info.MinBaseRadius, baseBuilder.Info.MaxBaseRadius);
return FindPos(baseCenter, baseCenter, baseBuilder.Info.MinBaseRadius, baseBuilder.Info.MaxBaseRadius);
case BuildingType.Building:
return findPos(baseCenter, baseCenter, baseBuilder.Info.MinBaseRadius,
return FindPos(baseCenter, baseCenter, baseBuilder.Info.MinBaseRadius,
distanceToBaseIsImportant ? baseBuilder.Info.MaxBaseRadius : world.Map.Grid.MaximumTileSearchRange);
}

View File

@@ -138,12 +138,12 @@ namespace OpenRA.Mods.Common.Traits
Target FindNextResource(Actor actor, HarvesterTraitWrapper harv)
{
Func<CPos, bool> isValidResource = cell =>
bool IsValidResource(CPos cell) =>
harv.Harvester.CanHarvestCell(cell) &&
claimLayer.CanClaimCell(actor, cell);
var path = harv.Mobile.PathFinder.FindPathToTargetCellByPredicate(
actor, new[] { actor.Location }, isValidResource, BlockedByActor.Stationary,
actor, new[] { actor.Location }, IsValidResource, BlockedByActor.Stationary,
loc => world.FindActorsInCircle(world.Map.CenterOfCell(loc), Info.HarvesterEnemyAvoidanceRadius)
.Where(u => !u.IsDead && actor.Owner.RelationshipWith(u.Owner) == PlayerRelationship.Enemy)
.Sum(u => Math.Max(WDist.Zero.Length, Info.HarvesterEnemyAvoidanceRadius.Length - (world.Map.CenterOfCell(loc) - u.CenterPosition).Length)));

View File

@@ -9,7 +9,6 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
@@ -178,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits
return null;
// Find the buildable cell that is closest to pos and centered around center
Func<CPos, CPos, int, int, CPos?> findPos = (center, target, minRange, maxRange) =>
CPos? FindPos(CPos center, CPos target, int minRange, int maxRange)
{
var cells = world.Map.FindTilesInAnnulus(center, minRange, maxRange);
@@ -193,11 +192,11 @@ namespace OpenRA.Mods.Common.Traits
return cell;
return null;
};
}
var baseCenter = GetRandomBaseCenter();
return findPos(baseCenter, baseCenter, Info.MinBaseRadius,
return FindPos(baseCenter, baseCenter, Info.MinBaseRadius,
distanceToBaseIsImportant ? Info.MaxBaseRadius : world.Map.Grid.MaximumTileSearchRange);
}