Fix IDE0039
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@@ -390,7 +390,7 @@ namespace OpenRA.Mods.Common.Traits
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return (null, 0);
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// Find the buildable cell that is closest to pos and centered around center
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Func<CPos, CPos, int, int, (CPos? Location, int Variant)> findPos = (center, target, minRange, maxRange) =>
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(CPos? Location, int Variant) FindPos(CPos center, CPos target, int minRange, int maxRange)
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{
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var actorVariant = 0;
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var buildingVariantInfo = actorInfo.TraitInfoOrDefault<PlaceBuildingVariantsInfo>();
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@@ -461,7 +461,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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return (null, 0);
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};
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}
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var baseCenter = baseBuilder.GetRandomBaseCenter();
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@@ -475,7 +475,7 @@ namespace OpenRA.Mods.Common.Traits
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var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter;
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return findPos(baseBuilder.DefenseCenter, targetCell, baseBuilder.Info.MinimumDefenseRadius, baseBuilder.Info.MaximumDefenseRadius);
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return FindPos(baseBuilder.DefenseCenter, targetCell, baseBuilder.Info.MinimumDefenseRadius, baseBuilder.Info.MaximumDefenseRadius);
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case BuildingType.Refinery:
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@@ -488,17 +488,17 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var r in nearbyResources)
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{
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var found = findPos(baseCenter, r, baseBuilder.Info.MinBaseRadius, baseBuilder.Info.MaxBaseRadius);
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var found = FindPos(baseCenter, r, baseBuilder.Info.MinBaseRadius, baseBuilder.Info.MaxBaseRadius);
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if (found.Location != null)
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return found;
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}
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}
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// Try and find a free spot somewhere else in the base
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return findPos(baseCenter, baseCenter, baseBuilder.Info.MinBaseRadius, baseBuilder.Info.MaxBaseRadius);
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return FindPos(baseCenter, baseCenter, baseBuilder.Info.MinBaseRadius, baseBuilder.Info.MaxBaseRadius);
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case BuildingType.Building:
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return findPos(baseCenter, baseCenter, baseBuilder.Info.MinBaseRadius,
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return FindPos(baseCenter, baseCenter, baseBuilder.Info.MinBaseRadius,
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distanceToBaseIsImportant ? baseBuilder.Info.MaxBaseRadius : world.Map.Grid.MaximumTileSearchRange);
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}
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