Fix IDE0039

This commit is contained in:
RoosterDragon
2023-02-19 11:56:54 +00:00
committed by abcdefg30
parent 4b3f7034b2
commit d4135d608e
67 changed files with 498 additions and 505 deletions

View File

@@ -74,15 +74,15 @@ namespace OpenRA.Mods.Common.Traits.Render
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
Func<int> zOffset = () =>
WRot Orientation() => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
WVec Offset() => body.LocalToWorld(this.Offset.Rotate(Orientation()));
int ZOffset()
{
var tmpOffset = offset();
var tmpOffset = Offset();
return tmpOffset.Y + tmpOffset.Z + 1;
};
}
yield return new SpriteActorPreview(anim, offset, zOffset, p);
yield return new SpriteActorPreview(anim, Offset, ZOffset, p);
}
}

View File

@@ -90,15 +90,15 @@ namespace OpenRA.Mods.Common.Traits.Render
anim.PlayThen(OpeningSequence, () => anim.PlayRepeating(Sequence));
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
Func<int> zOffset = () =>
WRot Orientation() => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
WVec Offset() => body.LocalToWorld(this.Offset.Rotate(Orientation()));
int ZOffset()
{
var tmpOffset = offset();
var tmpOffset = Offset();
return tmpOffset.Y + tmpOffset.Z + 1;
};
}
yield return new SpriteActorPreview(anim, offset, zOffset, p);
yield return new SpriteActorPreview(anim, Offset, ZOffset, p);
}
}

View File

@@ -9,7 +9,6 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
@@ -50,15 +49,15 @@ namespace OpenRA.Mods.Common.Traits.Render
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var facing = init.GetFacing();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
Func<WVec> turretOffset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
Func<int> zOffset = () =>
WRot Orientation() => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
WVec TurretOffset() => body.LocalToWorld(t.Offset.Rotate(Orientation()));
int ZOffset()
{
var tmpOffset = turretOffset();
var tmpOffset = TurretOffset();
return -(tmpOffset.Y + tmpOffset.Z) + 1;
};
}
yield return new SpriteActorPreview(anim, turretOffset, zOffset, p);
yield return new SpriteActorPreview(anim, TurretOffset, ZOffset, p);
}
}

View File

@@ -75,18 +75,18 @@ namespace OpenRA.Mods.Common.Traits.Render
{
rs = init.Self.Trait<RenderSprites>();
Func<bool> paused = () => IsTraitPaused &&
bool Paused() => IsTraitPaused &&
DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);
Func<WVec> subtractDAT = null;
if (info.ForceToGround)
subtractDAT = () => new WVec(0, 0, -init.Self.World.Map.DistanceAboveTerrain(init.Self.CenterPosition).Length);
DefaultAnimation = new Animation(init.World, rs.GetImage(init.Self), baseFacing, paused);
DefaultAnimation = new Animation(init.World, rs.GetImage(init.Self), baseFacing, Paused);
rs.Add(new AnimationWithOffset(DefaultAnimation, subtractDAT, () => IsTraitDisabled), info.Palette, info.IsPlayerPalette);
// Cache the bounds from the default sequence to avoid flickering when the animation changes
boundsAnimation = new Animation(init.World, rs.GetImage(init.Self), baseFacing, paused);
boundsAnimation = new Animation(init.World, rs.GetImage(init.Self), baseFacing, Paused);
boundsAnimation.PlayRepeating(info.Sequence);
}

View File

@@ -55,20 +55,20 @@ namespace OpenRA.Mods.Common.Traits.Render
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var facing = init.GetFacing();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
Func<int> zOffset = () =>
WRot Orientation() => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
WVec Offset() => body.LocalToWorld(t.Offset.Rotate(Orientation()));
int ZOffset()
{
var tmpOffset = offset();
var tmpOffset = Offset();
return -(tmpOffset.Y + tmpOffset.Z) + 1;
};
}
if (IsPlayerPalette)
p = init.WorldRenderer.Palette(Palette + init.Get<OwnerInit>().InternalName);
else if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
yield return new SpriteActorPreview(anim, offset, zOffset, p);
yield return new SpriteActorPreview(anim, Offset, ZOffset, p);
}
}

View File

@@ -52,10 +52,10 @@ namespace OpenRA.Mods.Common.Traits.Render
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
var turretOrientation = t.PreviewOrientation(init, orientation, facings);
Func<WVec> barrelOffset = () => body.LocalToWorld(t.Offset + LocalOffset.Rotate(turretOrientation()));
Func<WRot> barrelOrientation = () => LocalOrientation.Rotate(turretOrientation());
WVec BarrelOffset() => body.LocalToWorld(t.Offset + LocalOffset.Rotate(turretOrientation()));
WRot BarrelOrientation() => LocalOrientation.Rotate(turretOrientation());
yield return new ModelAnimation(model, barrelOffset, barrelOrientation, () => false, () => 0, ShowShadow);
yield return new ModelAnimation(model, BarrelOffset, BarrelOrientation, () => false, () => 0, ShowShadow);
}
}