Fix IDE0039

This commit is contained in:
RoosterDragon
2023-02-19 11:56:54 +00:00
committed by abcdefg30
parent 4b3f7034b2
commit d4135d608e
67 changed files with 498 additions and 505 deletions

View File

@@ -55,20 +55,20 @@ namespace OpenRA.Mods.Common.Traits.Render
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var facing = init.GetFacing();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
Func<int> zOffset = () =>
WRot Orientation() => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
WVec Offset() => body.LocalToWorld(t.Offset.Rotate(Orientation()));
int ZOffset()
{
var tmpOffset = offset();
var tmpOffset = Offset();
return -(tmpOffset.Y + tmpOffset.Z) + 1;
};
}
if (IsPlayerPalette)
p = init.WorldRenderer.Palette(Palette + init.Get<OwnerInit>().InternalName);
else if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
yield return new SpriteActorPreview(anim, offset, zOffset, p);
yield return new SpriteActorPreview(anim, Offset, ZOffset, p);
}
}