Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra).
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@@ -21,7 +21,6 @@ namespace OpenRA.GameRules
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public readonly string[] Move = { };
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public readonly string[] Attack = null;
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public readonly string[] Die = { };
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public readonly string[] Lost = { };
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public readonly Lazy<Dictionary<string, VoicePool>> Pools;
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@@ -36,7 +35,6 @@ namespace OpenRA.GameRules
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{ "Move", new VoicePool(Move) },
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{ "Attack", new VoicePool( Attack ?? Move ) },
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{ "Die", new VoicePool(Die) },
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{ "Lost", new VoicePool(Lost) },
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});
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}
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}
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