Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra).
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41
OpenRA.Mods.RA/ActorLostNotification.cs
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41
OpenRA.Mods.RA/ActorLostNotification.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ActorLostNotificationInfo : ITraitInfo
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{
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public readonly string Notification = null;
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public readonly bool NotifyAll = false;
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public object Create(ActorInitializer init) { return new ActorLostNotification(this); }
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}
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class ActorLostNotification : INotifyDamage
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{
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ActorLostNotificationInfo Info;
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public ActorLostNotification(ActorLostNotificationInfo info)
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{
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Info = info;
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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{
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var player = (Info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
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Sound.PlayToPlayer(player, Info.Notification);
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}
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}
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}
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}
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