Extract StoresResources from Harvester
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committed by
Matthias Mailänder
parent
60a446123b
commit
d427072cc9
67
OpenRA.Mods.Common/Traits/StoresPlayerResources.cs
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67
OpenRA.Mods.Common/Traits/StoresPlayerResources.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Adds capacity to a player's harvested resource limit.")]
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public class StoresPlayerResourcesInfo : TraitInfo
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{
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[FieldLoader.Require]
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public readonly int Capacity = 0;
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public override object Create(ActorInitializer init) { return new StoresPlayerResources(init.Self, this); }
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}
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public class StoresPlayerResources : INotifyOwnerChanged, INotifyCapture, INotifyKilled, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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readonly StoresPlayerResourcesInfo info;
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PlayerResources player;
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public int Stored => player.ResourceCapacity == 0 ? 0 : (int)((long)info.Capacity * player.Resources / player.ResourceCapacity);
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public StoresPlayerResources(Actor self, StoresPlayerResourcesInfo info)
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{
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this.info = info;
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player = self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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player = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
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{
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var resources = Stored;
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oldOwner.PlayerActor.Trait<PlayerResources>().TakeResources(resources);
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newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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// Lose the stored resources.
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player.TakeResources(Stored);
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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player.AddStorageCapacity(info.Capacity);
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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player.RemoveStorageCapacity(info.Capacity);
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}
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}
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}
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