Extract StoresResources from Harvester
This commit is contained in:
committed by
Matthias Mailänder
parent
60a446123b
commit
d427072cc9
@@ -9,62 +9,100 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Primitives;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Adds capacity to a player's harvested resource limit.")]
|
||||
public class StoresResourcesInfo : TraitInfo
|
||||
[Desc("Allows the storage of resources.")]
|
||||
public class StoresResourcesInfo : TraitInfo, IStoresResourcesInfo
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
public readonly int Capacity = 0;
|
||||
[Desc("The amounts of resources that can be stored.")]
|
||||
public readonly int Capacity = 28;
|
||||
|
||||
[Desc("Which resources can be stored.")]
|
||||
public readonly string[] Resources = Array.Empty<string>();
|
||||
|
||||
string[] IStoresResourcesInfo.ResourceTypes => Resources;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new StoresResources(init.Self, this); }
|
||||
}
|
||||
|
||||
public class StoresResources : INotifyOwnerChanged, INotifyCapture, IStoreResources, ISync, INotifyKilled, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||
public class StoresResources : IStoresResources, ISync
|
||||
{
|
||||
readonly Dictionary<string, int> contents = new();
|
||||
readonly StoresResourcesInfo info;
|
||||
PlayerResources player;
|
||||
|
||||
[Sync]
|
||||
public int Stored => player.ResourceCapacity == 0 ? 0 : (int)((long)info.Capacity * player.Resources / player.ResourceCapacity);
|
||||
public int ContentHash
|
||||
{
|
||||
get
|
||||
{
|
||||
var value = 0;
|
||||
foreach (var c in contents)
|
||||
value += c.Value << c.Key.Length;
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public int ContentsSum { get; private set; } = 0;
|
||||
public IReadOnlyDictionary<string, int> Contents { get; }
|
||||
int IStoresResources.Capacity => info.Capacity;
|
||||
|
||||
public StoresResources(Actor self, StoresResourcesInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
player = self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
|
||||
foreach (var r in info.Resources)
|
||||
contents[r] = 0;
|
||||
|
||||
Contents = new ReadOnlyDictionary<string, int>(contents);
|
||||
}
|
||||
|
||||
int IStoreResources.Capacity => info.Capacity;
|
||||
|
||||
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
public bool HasType(string resourceType)
|
||||
{
|
||||
player = newOwner.PlayerActor.Trait<PlayerResources>();
|
||||
return info.Resources.Contains(resourceType);
|
||||
}
|
||||
|
||||
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
|
||||
int IStoresResources.AddResource(string resourceType, int value)
|
||||
{
|
||||
var resources = Stored;
|
||||
oldOwner.PlayerActor.Trait<PlayerResources>().TakeResources(resources);
|
||||
newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
|
||||
if (!HasType(resourceType))
|
||||
return value;
|
||||
|
||||
if (ContentsSum + value > info.Capacity)
|
||||
{
|
||||
var added = info.Capacity - ContentsSum;
|
||||
contents[resourceType] += added;
|
||||
ContentsSum = info.Capacity;
|
||||
return value - added;
|
||||
}
|
||||
|
||||
contents[resourceType] += value;
|
||||
ContentsSum += value;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void INotifyKilled.Killed(Actor self, AttackInfo e)
|
||||
int IStoresResources.RemoveResource(string resourceType, int value)
|
||||
{
|
||||
// Lose the stored resources
|
||||
player.TakeResources(Stored);
|
||||
}
|
||||
if (!HasType(resourceType))
|
||||
return value;
|
||||
|
||||
void INotifyAddedToWorld.AddedToWorld(Actor self)
|
||||
{
|
||||
player.AddStorage(info.Capacity);
|
||||
}
|
||||
if (contents[resourceType] < value)
|
||||
{
|
||||
var leftover = value - contents[resourceType];
|
||||
ContentsSum -= contents[resourceType];
|
||||
contents[resourceType] = 0;
|
||||
return leftover;
|
||||
}
|
||||
|
||||
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
|
||||
{
|
||||
player.RemoveStorage(info.Capacity);
|
||||
contents[resourceType] -= value;
|
||||
ContentsSum -= value;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user