Use global difficulty.
This commit is contained in:
committed by
abcdefg30
parent
58b105f0d4
commit
d42edfc0b9
@@ -46,7 +46,7 @@ WorldLoaded = function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function() InitialUnitsArrived = true end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(Nod, BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
|
||||
if Map.LobbyOption("difficulty") == "easy" then
|
||||
if Difficulty == "easy" then
|
||||
Trigger.AfterDelay(DateTime.Seconds(25), function() ReinforceWithLandingCraft(Nod, BikeReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) end)
|
||||
Trigger.AfterDelay(DateTime.Seconds(30), function() ReinforceWithLandingCraft(Nod, BikeReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user