Use global difficulty.
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@@ -7,8 +7,6 @@
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information, see COPYING.
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]]
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Difficulty = Map.LobbyOption("difficulty")
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SamSites = { sam1, sam2, sam3, sam4, sam5 }
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NodRetaliateIfDestroyedUnits = { harv1, bggy, ltnk1, ltnk2, ltnk3, arty1, arty2, arty3}
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