Use global difficulty.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:06:03 +02:00
committed by abcdefg30
parent 58b105f0d4
commit d42edfc0b9
70 changed files with 241 additions and 279 deletions

View File

@@ -21,16 +21,16 @@ SovietBase = { SovietConyard, SovietRefinery, SovietPower1, SovietPower2, Soviet
IdlingUnits = { }
if Map.LobbyOption("difficulty") == "easy" then
if Difficulty == "easy" then
DateTime.TimeLimit = DateTime.Minutes(10) + DateTime.Seconds(3)
elseif Map.LobbyOption("difficulty") == "normal" then
elseif Difficulty == "normal" then
DateTime.TimeLimit = DateTime.Minutes(5) + DateTime.Seconds(3)
InfantryTypes = { "e1", "e1", "e1", "e2", "e2", "e1" }
InfantryDelay = DateTime.Seconds(18)
AttackGroupSize = 5
elseif Map.LobbyOption("difficulty") == "hard" then
elseif Difficulty == "hard" then
DateTime.TimeLimit = DateTime.Minutes(3) + DateTime.Seconds(3)
InfantryTypes = { "e1", "e1", "e1", "e2", "e2", "e1" }
InfantryDelay = DateTime.Seconds(10)
@@ -141,7 +141,7 @@ SendAttack = function()
end
Utils.Do(units, function(unit)
if Map.LobbyOption("difficulty") ~= "tough" then
if Difficulty ~= "tough" then
unit.AttackMove(DeployPoint.Location)
end
Trigger.OnIdle(unit, unit.Hunt)