Use global difficulty.
This commit is contained in:
committed by
abcdefg30
parent
58b105f0d4
commit
d42edfc0b9
@@ -17,7 +17,7 @@ WaterTransportTriggerArea = { CPos.New(39, 54), CPos.New(40, 54), CPos.New(41, 5
|
||||
ParadropTriggerArea = { CPos.New(81, 60), CPos.New(82, 60), CPos.New(83, 60), CPos.New(63, 63), CPos.New(64, 63), CPos.New(65, 63), CPos.New(66, 63), CPos.New(67, 63), CPos.New(68, 63), CPos.New(69, 63), CPos.New(70, 63), CPos.New(71, 63), CPos.New(72, 63) }
|
||||
ReinforcementsTriggerArea = { CPos.New(96, 55), CPos.New(97, 55), CPos.New(97, 56), CPos.New(98, 56) }
|
||||
|
||||
if Map.LobbyOption("difficulty") == "easy" then
|
||||
if Difficulty == "easy" then
|
||||
TanyaType = "e7"
|
||||
else
|
||||
TanyaType = "e7.noautotarget"
|
||||
|
||||
Reference in New Issue
Block a user